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Right clicking Reference Resolution component which has a script attache...
How to reproduce:1. Create a new project and create any script 'MyScript'2. Add 'Reference Resolution' component to MainCamera game ... Read more
The animation window does not show properties of animated game object if...
To reproduce this bug: 1. Open the attached project2. Open Main scene3. Click on canvas in hierarchy4. Open animation window5. Try t... Read more
Enlighten bake process stops due to exception caused by non-ASCII charac...
To reproduce the bug: 1. Create a new project with name containing letters such: ą č ę ė į š ų ū and etc.2. Open Lightmapping window... Read more
Sprites placed on other sprite's alpha area, when using TightPackerPolic...
Repro:1. Open project.2. Run UI Bug Only happens with TightPackerPolicy, because sprites are placed on-top of unused space in other ... Read more
GUI image's position on the x/y axis influences it's visibly size
To Reproduce: 1. Open scene 'Example' try dragging one of the green object back and forward on the x axis, notice that while one sid... Read more
Different resolutions have pixel offsets in uGUI
Different resolutions might reveal a slight pixel error, which becomes really apparent when relying on images being pixel-perfect. T... Read more
It's impossible to set UnityEngine.UI.Text`s Vertical Overflow setting f...
It's impossible to set UnityEngine.UI.Text`s Vertical Overflow setting from script. There is no property at Text. Read more
Avatar Fingers not configured automatically.
With certain assets, the fingers don't get configured automatically. When trying to manipulate them, the rig validator goes red, and... Read more
LayoutRebuilder error thrown after changing Text.text value several times
To Reproduce: 1. Open the attached 'ReproProjTextUpdate.zip' and run 'testScene'. 2. Notice that after ~5 seconds 6 identical except... Read more
UI Image fill amount breaks when value is set to 0 through script
To reproduce:1. Open attached project2. Open test scene3. Select test game object4. Press play5. Press Down Arrow till fill amount v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS