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No DrawProcedural in CommandBuffer
There is no DrawProcedural function in CommandBuffer. According to user: "The command buffer lacks functionality to draw proceduralt... Read more
When script inherits from a built-in GUI component, additional fields ad...
To reproduce this bug: 1. Open the attached project2. Open 'example' scene3. Open 'CustomText' script4. Notice that it inherits from... Read more
On WebGL, switching to fullscreen from keyboard requires another click f...
To reproduce this bug: 1. Open webGL_FullScreen_Bug project2. Open 'scene'3. It has a script which enters/closes fullscreen when pre... Read more
-e BuildTarget.BB10 was deprecated and changed to
-e BuildTarget.BB10 was deprecated and changed to BuildTarget.Blackberry in 4.5. The BuildTarget.BB10 documentation page was deleted... Read more
Assets imported from older version packages are not forced to be seriali...
Steps to reproduce:1. Open attached TextMetadata project. It has asset serialization set to be Forced Text. This can be checked by o... Read more
Calling WebCamTexture.GetPixel(..) after .Play() causes a crash (OSX)
To Reproduce: 1. Open the attached 'repro453p1.zip' & run scene 1.2. Observe that Unity crashes on the second WebCamTexture.GetP... Read more
SampleAnimation doesn't update the position value when a curve only has ...
To Reproduce: 1. Import the attached packagae 'repro.unitypackage' & and add 'CurveTest' prefab to the scene. 2. Make sure that ... Read more
Changing Sprite Mode on a Sprite causes all instances of a Sprite used i...
To reproduce this bug: 1. Open the attached project2. Open GUISpriteRepro scene3. Select GUIButtonDefault in the project view4. Chan... Read more
In ScrollEvent script reference page, link to UnityEvent is wrong and le...
To reproduce:1) Go to file:///C:/Program%20Files%20(x86)/Unity4.6.0b16/Editor/Data/Documentation/html/en/ScriptReference/UI.Scrollba... Read more
Building android project with ASTC setting gives error
Building android project with ASTC setting gives this error message: 'destWidth % 4 == 0 && destHeight % 4 == 0' Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open