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Importing a large project makes all the text in the editor
Importing a large project makes all the text in the editor look weird. Please see attached screen shot for details. To reproduce:- C... Read more
No sound under linux, FMOD instancing errors
-e: see title -repro--open angry bots and build for linux--run build--NOTICE no sound and errors being logged Read more
Memory allocation assert when opening Mass Place Trees window
Using the attached project:- Create a Terrain- In the Place Trees section of the Inspector, add a tree (from the Edit Trees... butto... Read more
Objects are ordered in reverse when duplicated in groups.
To reproduce:1. Create a new project2. Create two game objects: Cube 1 and Cube 23. Select both and duplicate them4. Note that the d... Read more
Memory leak when doing grid slicing
- Import the attached UNET - LowLevel.jpg file- Set Tecture type to Sprite and Sprite Mode to Multiple- In the Sprite Editor select ... Read more
Duplicated children get weird transform values if their parent has speci...
Create a scene which has two spheres.Let Sphere1 be a child of a Sphere2.Apply rotation or scale to Sphere2.Duplicate Sphere1 - it w... Read more
MissingComponentException when selecting animation
- Download and Import the package Animated Spider from the Asset Store (or use the attached project which already has that)- In Unit... Read more
cmd+D does not duplicate an array in the Inspector
To reproduce:1. Open the project that I've attached2. Open the _scene3. Click on the only element in the scene view4. Expand "Sound ... Read more
Filter does not reset after selecting an object in a scene view
To reproduce:1. Create a new project2. In the scene view, add a cube and a cylinder3. In the search field, type "cyl"4. Select cylin... Read more
Static object won't bake
To reproduce:1. Import wall_circular.ma2. Create an object from the imported file3. Set the object to static4. open Lightmapping5. B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default