Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b3
Issue ID
570027
Regression
Yes
Input.GetButton is broken for joystick input
Input.GetButton returns true for all "joystick button x" where 'x' is any number from 0 to 9. This happens when any button that triggers this pattern is pressed. The issue can be workarounded by using the appropriate Input.GetKey call.
Tested on:
Google Nexus 10 with Android 4.3
Tested with:
Unity Version 4.3.0b6 (ea39375e5f37)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment