Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.2.2f1
Issue ID
570352
Regression
No
Using Terrain.AddTreeInstance when no tree types are defined causes crash
To reproduce: 1. Open project MITAN
2. Open scene GameScene
3. Press Play
4. In-game press "Create Terrain"
5. Press Middle mouse button - it tries to add a tree instance to the terrain when no trees are defined. If you press only once, it does not immediately crash, but clicking "reshape terrain" would result in a crash. If the middle button is pressed twice it results in a crash instantly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Web] VideoPlayer.frameReady event fires only once in a video when the Player Graphics API is set to WebGPU
- Hierarchy V2 Reset Columns leaves empty space and does not resize to fit when removing the columns
- Unexpected changes are made to the main asset when cloning and adding root objects with AddObjectToAsset in AssetPostprocessor
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
Add comment