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Changing Default speaker mode throws errors
Changing Default speaker mode throws errors m_ChannelGroup_Preview == NULL and "FMOD could not set the speaker mode" Read more
GI on Sphere clearly shows lighting cuts
To reproduce:1. Open attached project2. Open test scene3. Wait for the Lightning to bake4. Observe the spheresExpected result: They ... Read more
Double-clicking on animator controller crashes editor
Double-clicking on animator controller crashes editor To reproduce:- Create a new project- Create an Animator Controller- Double-cli... Read more
[Hang] Unity hangsup while using too many particles
How to reproduce:1. Open the attached project2. In Particle System set Max Particles 1000003. Emission under Rate set 100000 as well... Read more
WP8 app crashes when resuming
Windows phone apps sometimes crash when resuming activity - for instance an app can crash when returning back to it after pressing t... Read more
Animated sprite sheets don't work properly on the uGUI canvas
To reproduce:1. Open attached project2. Open "spritesheet" scene3. Press play Notice two game objects: mickeyAnim_Image and mickeyAn... Read more
Global Illumination ignores normalmap
Enlighten lightmapping causes the effects of normalmaps on surfaces to be ignored in Unity 5.0 alpha 16 build 2. I flagged this as a... Read more
Loading Asset Bundles on Mac for PC fails
1) What happened Unloading Asset Bundles on Mac for PC fails 2) How can we reproduce it using the example you attached. To repro:1) ... Read more
GI shows weird color disfigurations when using high direct setting
Using high direct setting in Global Illumination may cause some weird color disfigurations - for instance a green sphere shines in a... Read more
Asset postprocessor fails to overwrite the .meta file in some cases
To reproduce:1. Open the attached "zipppp.zip". It contains the project + the texture and it's meta file.2. Open up the project3. Dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs