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The gui skin is missing in the Blend Trees
The parameters in the Inspector for all the blend trees are missing styling Read more
Making multiple duplicates of Blend Trees and deleting them gives errors
Making multiple duplicates of Blend Trees and deleting them gives errors 1. Create a Blend Tree and duplicate it, 2. Mark a few of ... Read more
It's possible to have a controller without a default state in it
It's possible to have a controller without a default state in it 1. Create an animator controller and add a state machine to it 2. ... Read more
When adding a behaviour to a State the Project view doesn't follow
When adding a behaviour to a State the Project view doesn't follow 1. Add an animation controller and add a state to it 2. Add Beha... Read more
It is possible to copy the Base Layer and paste it into itself
It is possible to copy the Base Layer and paste it into itself 1. Create an animator controller and add a state machine to it 2. In... Read more
Transition names are not informative enough
Transition names are not informative enough 2) How can we reproduce it using the example you attached 1. Make the following simple ... Read more
physics material assigned to terrain is not saved
-e: We're assigning a physics material to a Terrain in Unity 4.3.3. If we save the scene and close Unity then re-open Unity the phys... Read more
Text is cutoff in a weird way when minimizing the FrameDebug window
Text is cutoff in a weird way when minimizing the window - please see attached screen shot for details. Game View does not update w... Read more
FrameDebugger - Clipboard Icon has user feedback issues
FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered