Search Issue Tracker
Script editing falls back to MonoDevelop after using Visual Studio and c...
1. Had Visual Studio 2012 open with some solution2. Opened Unity and created a C# script3. Double clicked on the script -> a seco... Read more
Native plugins can not be used in Windows Phone 8.1
Steps to reproduce:1. Download attached project2. Build and run to WP8.13. Exception will be thrown:A first chance exception of type... Read more
Editor GUI does not display text/objects/assets (Win XP Only)
Win XP 32-bit does not display text/objects/assets in editor. Please see attached screen shot for details. To reproduce:- Create a n... Read more
[Standard][Keywords] Material EmissionColor set from Code does not set a...
To reproduce this bug: 1. Open the attached project2. Open test material3. Select TestMaterial, set any color you like in Emission.4... Read more
Word wrapping has been turned off for the console, making it necessary t...
To reproduce this issue: 1. Open the attached project2. Open 'Test Scene'3. Play4. You should see a debug message in the console tha... Read more
When using rich text and changing font size with <size>, the wrong space...
To reproduce the bug: 1. Import RichTextSizeBug package2. Open the scene3. Observe the text field4. It has the rich text enabled and... Read more
Autoconnect Profiler checkbox for Web Player Builds always disabled
-e: see title -repro:--enable webplayer dev build--NOTICE the disabled option for auto-connecting the profiler Read more
Orthographic camera doesn't work in full screen mode with non-native res...
To Reproduce: 1. Create a new project, set Camera to Orthographic, add scene to build, build & run.2. Select any non native reso... Read more
The documentation has nothing about 'responseHeaders'
There is absolutely no documentation on responseHeaders property of WWW. You can see in MonoDevelop that it autocompletes this to an... Read more
Tree height in SpeedTree Modeler does not match Unity editor
Upon import into the Unity Editor the scale of trees should match their height shown in SpeedTree Modeler. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open