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OnPointerUp or OnPointerDown work only when both handlers are implemented
To reproduce this bug: 1. Open the attached project2. Open scene3. Click play4. Press on the image5. It has OnPointerUp handler and ... Read more
Object duplicate doesn't appear in Hierarchy if Hierarchy window is 'hid...
To reproduce:1. Create new project2. Create cube3. Hide Hierarchy window (don't close, just hide. See user image)4. Select cube in s... Read more
Labels changing in .meta file outside of Unity are not reimported correctly
To Reproduce: 1. Create an asset in a project with .meta files turned on2. Add a label to the asset and save the project3. View the ... Read more
[Perforce] 'meta file is locked' error when adding labels to assets cont...
To Reproduce: 1. Connect to perforce. 2. Add a material (or any other assets). 3. Submit the Asset. 4. Add a label to the asset befo... Read more
When I add any reference to System.Xml.Serialization.XmlSerializer the i...
To reproduce:1. Open attached project2. Build it (build target WebGL)3. Observe console/log for errors Read more
Flickering shadows with large Terrain + Cast Shadows enabled + large Sha...
Shadows are computed from the Z buffer, so low near plane values can cause precision issues. Some other precision issues might be ha... Read more
Plugin components flicker/jump when tweaking the graphic UI in Inspector
Plugin components flicker/jump when tweaking the graphic UI in Inspector. This seems to be specific for plugins that have a graphic ... Read more
On iOS after a while shadows become incorrect
When using drawing technique of Bladeslinger on iOS, the shadows are drawn blurry after a while of playing. Read more
Clicking 'Events' in ScriptReference/Events.UnityAction.html leads to a ...
go to .../ScriptReference/Events.UnityAction.html and click on 'Events' hyperlink, it leads to a non existing page. Read more
Changing "Use Direct3D 11" introduces shading artefacts on Lightmap Stat...
Steps to repro:1. Create a new project and add some objects2. Set them to static3. Bake the lightmap4. Switch off "Use Direct3D 11" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS