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3
votes
By Design

OnPointerUp or OnPointerDown work only when both handlers are implemented

UI

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Sep 01, 2014

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Version/s: 4.6.0b18

To reproduce this bug: 1. Open the attached project2. Open scene3. Click play4. Press on the image5. It has OnPointerUp handler and ... Read more

0
votes
Not Reproducible

Object duplicate doesn't appear in Hierarchy if Hierarchy window is 'hid...

Project Browser/Hierarchy

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Sep 01, 2014

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Version/s: 5.0.0b1

To reproduce:1. Create new project2. Create cube3. Hide Hierarchy window (don't close, just hide. See user image)4. Select cube in s... Read more

0
votes
Fixed

Labels changing in .meta file outside of Unity are not reimported correctly

Asset Import

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Sep 01, 2014

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Version/s: 4.3.4f1

To Reproduce: 1. Create an asset in a project with .meta files turned on2. Add a label to the asset and save the project3. View the ... Read more

0
votes
Fixed

[Perforce] 'meta file is locked' error when adding labels to assets cont...

Version Control

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Sep 01, 2014

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Version/s: 4.3.4f1

To Reproduce: 1. Connect to perforce. 2. Add a material (or any other assets). 3. Submit the Asset. 4. Add a label to the asset befo... Read more

0
votes
Fixed

When I add any reference to System.Xml.Serialization.XmlSerializer the i...

Scripting

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Sep 01, 2014

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Version/s: 5.0.0b1

To reproduce:1. Open attached project2. Build it (build target WebGL)3. Observe console/log for errors Read more

12
votes
Won't Fix

Flickering shadows with large Terrain + Cast Shadows enabled + large Sha...

Shadows/Lights

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Sep 01, 2014

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Version/s: 5.0.0b2

Shadows are computed from the Z buffer, so low near plane values can cause precision issues. Some other precision issues might be ha... Read more

0
votes
Won't Fix

Plugin components flicker/jump when tweaking the graphic UI in Inspector

Audio

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Sep 01, 2014

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Version/s: 5.0.0b2

Plugin components flicker/jump when tweaking the graphic UI in Inspector. This seems to be specific for plugins that have a graphic ... Read more

0
votes
Not Reproducible

On iOS after a while shadows become incorrect

iOS

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Sep 01, 2014

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Version/s: 4.5.0f6

When using drawing technique of Bladeslinger on iOS, the shadows are drawn blurry after a while of playing. Read more

0
votes
Fixed

Clicking 'Events' in ScriptReference/Events.UnityAction.html leads to a ...

Docs - Infrastructure

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Sep 01, 2014

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Version/s: 5.0.0b1

go to .../ScriptReference/Events.UnityAction.html and click on 'Events' hyperlink, it leads to a non existing page. Read more

0
votes
Fixed

Changing "Use Direct3D 11" introduces shading artefacts on Lightmap Stat...

Global Illumination

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Sep 01, 2014

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Version/s: 5.0.0b2

Steps to repro:1. Create a new project and add some objects2. Set them to static3. Bake the lightmap4. Switch off "Use Direct3D 11" ... Read more

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