Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0f1
Issue ID
572197
Regression
No
Adding a 2D or 3D collider to a prefab doesn't result in correct bounds
To reproduce:
1. open the provided project and scene
2. select Ship from the Assets window
3. in the Inspector, add a 2d box collider or 2d polygon collider
4. drag the Ship prefab into the scene
5. you'll see the size of the collider does not match the size of the sprite
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment