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Fixed in 5.0.X
Votes
0
Found in
4.3.0f1
Issue ID
572197
Regression
No
Adding a 2D or 3D collider to a prefab doesn't result in correct bounds
To reproduce:
1. open the provided project and scene
2. select Ship from the Assets window
3. in the Inspector, add a 2d box collider or 2d polygon collider
4. drag the Ship prefab into the scene
5. you'll see the size of the collider does not match the size of the sprite
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