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[XR SDK] [OpenXR] [Post Processing] PostExposure effect has visual artif...
Reproduction steps:1. Open the attached project2. Open the "WorldInteractionDemo" scene3. Set OpenXR as XR Plug-in4. Enter Play mode... Read more
Particle Shape Clip Threshold does not affect emitted particle count
Reproduction steps:1. Open the attached "Project.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy, select the "Sparkle... Read more
[Linux] [Input System] PressAndRelease Trigger Behavior causes unexpecte...
Reproduction steps:1. Download and open the attached project: "AssetImporter_BuiltIn.zip"2. Enter Play Mode3. Move the player charac... Read more
[Platforms][iOS] Version and Build values are not overwritten in Xcode p...
Steps to reproduce:1. Create a new project with iOS Platforms package or open the attached one ("1345745.zip")2. Create a new Build ... Read more
WheelEvent does not receive modifiers change when scrolling mouse wheel ...
How to reproduce:1. Open the attached project "BugTest.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. In the Game w... Read more
Unity Shader Compiler Task process have high CPU usage when installing H...
Reproduction steps:1. Create new 3D project2. Open Scene "SampleScene" from Project tab3. Open your Task Manager4. Open Package Mana... Read more
Graphical artifacts when rendering Terrain in Shaded Wireframe mode
How to reproduce:1. Open the attached project "Test_Terrain.zip"2. Open the "SampleScene" Scene3. Switch Shading Mode to Shaded Wire... Read more
[Lightprobes][Gizmos] Yellow light probe selection gizmos overwrite visu...
Steps to reproduce: 1. Open the attached repro project2. Open "Sample Scene"3. In the Workflow settings of the Lighting window, sele... Read more
[Overlays] Resizing Scene View hide floating overlays
1. Use 2021.2 version2. Have some floating overlay (undock existing ones for test)3. Take left of top side of scene view to resize i... Read more
[URP][ShaderGraph] undeclared identifier 'builtinEmissiveColor' error wh...
Repro steps:1. Crete a new VFX2. Create a new Visual Effect Shadergraph (old integration)3. Open the ShaderGraph and set it to use '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions