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A masked UI slider handle disappears sometimes when you move it
To reproduce:1. Open attached project2. Open scene3. Press play4. Click on the left side of slider5. Click on the right side of slid... Read more
Mask stops masking content after leaving mask rect
To reproduce:1. Open attached project2. Open Scene13. Drag Image game object outside of the mask4. Notice that image becomes invisib... Read more
When manually setting Y value of 2D sprite in inspector keeps the moveme...
To reproduce:1) Create new 2D project2) Put any sprite into your project3) Drag it into scene(hierarchy)4) Set it to (0,0,0)5) Set t... Read more
The reference resolution component doesn't seem to affect the text compo...
To reproduce:1. Open attached project2. Open scene3. Resize game window4. Notice that the dynamic font gets scaled and the pixel per... Read more
OnTriggerExit2D is not happening when other colliding object is beeing d...
To reproduce this bug: 1. Open the attached project2. Open 'OnTriggerExit2D' scene3. Play the scene4. Notice that object is instanti... Read more
Unity 4.5+ runs out of memory due to shader compilation during game build
Errors in shaders cause a memory leak in the editor. Read more
Registering TriggerEvents causes the baseEvent.selectedObject to be nul...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. Press play4. Press button5. Null reference exception is throw... Read more
Unity is unable to open the built-in Monodevelop editor by default and o...
Unity is unable to open the built-in Monodevelop editor by default and open the system editor instead: EditorHelper: Failed to open ... Read more
Rotation doesn't properly register for undo
To reproduce:1) Create new project2) Create cube3) Rotate it somewhat4) Right click in "Transform" and "Reset rotation"5) Drag the c... Read more
Screenshots taken while device is near memory limit are empty
Steps to reproduce:1. Make a project which allocates high amount of memory and has ability to take screenshots.2. Deploy it to WP8 o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS