Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.0a2
Issue ID
579534
Regression
Yes
Reverse input on Stealth when passed through lazers
Reproduced on Win 8.1, Unity 4.5.0a2;
1. open project "stealth.zip";
2. build to Win Store Apps and deploy on Surface RT Win 8.1;
3. in the game pass through the lasers (alarm sound initializes). Player movements become inverse. When pressing forward, player goes back. When pressing back, player goes forward. The same behavior with left and right.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment