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Generated AOT code is wrong when building for iOS on Windows
To reproduce: 1. Create a new project 2. Attach a script that debugs System.TimeSpan.MinValue.TotalSeconds or System.DateTime.Now.Ti... Read more
[MeshRenderer] Transparent line get's rendered
To reproduce: 1. Open attached project 2. Open game.unity scene 3. Look around Expected result: Everything renders correctly Actual... Read more
Crash on play mode when duplicating a gameobject with an audio source an...
To reproduce: 1. Extract and import crash.zip 2. Put the prefab "crash" in the scene 3. Enter play mode 4. Duplicate the gameobject ... Read more
[Graphics] Particle system stops rendering once the main particle object...
To reproduce: 1. Create a new project 2. Import attached leaves.unitypackage 3. Add leaves prefab into the scene 4. Move around Exp... Read more
WWW.progress returns only "0" or "1" values
Using method WWW.progress on Win Store Apps, value is always returned 0 or 1. While downloading, value should vary between 0 and 1; Read more
Webplayer camera stutters in Chrome on 'NVIDIA GeForce GT 650M 1024 MB' GPU
To reproduce: 1) Open the attached project 2) Build it for Webplayer 3) Run it on google Chrome and you will notice that camera stut... Read more
Prefab name changes only when saving the entire project
To reproduce: 1. Open any project where you have a prefab with child objects 2. Place the prefab object in the scene 3. In the asset... Read more
Crash when setting the mass to 0
Steps to reproduce : - import the project attached - open the scene test and press play - click a few times at the right of the cyl... Read more
GetActiveTcpConnections() causes crash
To reproduce: 1. Open "test projekt" 2. Attach the "connectioninfo" script to the Main Camera 3. Enter play mode 4. Press the "Do it... Read more
Exceptions thrown in EditorWindow.OnGUI() method prevent EditorWindow fr...
Steps to reproduce: 1. Create a project which has a custom EditorWindow 2. Custom Editor Window should have a way to throw an except... Read more
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