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Matrices passed to shader corrupt
Steps to reproduce : - import the project attached - open the scene - press play and notice the corrupted the tree *Note: Only oc... Read more
OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances
Steps to reproduce : - import the project attached - open the "Test" scene - press play and notice the messages in the console Dup... Read more
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
FPS drop when built for iPhone 4S
To reproduce: 1. Open the attached project (or any project that shows fps) with Unity 4.2 2. Build and run it for iPhone 4S 3. See t... Read more
Input.inputString works differently on Windows and on Mac.
1) What happened Input.inputString works differently on Windows and on Mac. Tested on Windows 8.0 and on OS X 10.8.5. When using Win... Read more
MonoDevelop autocompletes "defines/conditionals" wrong
Reproducible in MonoDevelop when editing C# script. MonoDevelop automatically formats code by removing tabs and spaces before "#if",... Read more
Unity freezes when declaring a 3D texture 1024x1024x256 or higher
Steps to reproduce : - import the project attached - open the "TestGame" scene - press play and Unity will freeze - open DataManag... Read more
The documentation doesn't contain a description for Undo.
The documentation doesn't contain a description for Undo.RegisterCompleteObjectUndo or Undo.RegisterFullObjectHierarchyUndo http://... Read more
Many requests are made to the cache server with an empty hash
To reproduce: 1. Download the Cache Server from http://docs.unity3d.com/Documentation/Manual/AssetCacheServer.html and start it. 2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window