Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
580916
Regression
Yes
Many requests are made to the cache server with an empty hash
To reproduce:
1. Download the Cache Server from http://docs.unity3d.com/Documentation/Manual/AssetCacheServer.html and start it.
2. Open a project that has a bunch of assets (i.e Angry Bots)
3. Go to Unity -> Preferences -> Cache Server
4. Set the 'IP Address' field to 'localhost'
5. In the project view, right-click and 'Reimport All'
6. Open the terminal
7. Navigate to the Assets folder of the project
8. Run: find . -exec touch {} \;
9. Open Unity window
10. Observe the cache server receiving requests for "cache/00/<Long GUID>-00000000000000000"
11. Observe the cache server PUTing cached elements that do not match "cache/00/<Long GUID>-00000000000000000", instead it PUTs the file with a correct HASH instead of 00000000000000. It tries a PUT when the file already exists, and every file it has unnecessarily reimported already exists in the cache.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment