Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
580916
Regression
Yes
Many requests are made to the cache server with an empty hash
To reproduce:
1. Download the Cache Server from http://docs.unity3d.com/Documentation/Manual/AssetCacheServer.html and start it.
2. Open a project that has a bunch of assets (i.e Angry Bots)
3. Go to Unity -> Preferences -> Cache Server
4. Set the 'IP Address' field to 'localhost'
5. In the project view, right-click and 'Reimport All'
6. Open the terminal
7. Navigate to the Assets folder of the project
8. Run: find . -exec touch {} \;
9. Open Unity window
10. Observe the cache server receiving requests for "cache/00/<Long GUID>-00000000000000000"
11. Observe the cache server PUTing cached elements that do not match "cache/00/<Long GUID>-00000000000000000", instead it PUTs the file with a correct HASH instead of 00000000000000. It tries a PUT when the file already exists, and every file it has unnecessarily reimported already exists in the cache.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment