Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
580916
Regression
Yes
Many requests are made to the cache server with an empty hash
To reproduce:
1. Download the Cache Server from http://docs.unity3d.com/Documentation/Manual/AssetCacheServer.html and start it.
2. Open a project that has a bunch of assets (i.e Angry Bots)
3. Go to Unity -> Preferences -> Cache Server
4. Set the 'IP Address' field to 'localhost'
5. In the project view, right-click and 'Reimport All'
6. Open the terminal
7. Navigate to the Assets folder of the project
8. Run: find . -exec touch {} \;
9. Open Unity window
10. Observe the cache server receiving requests for "cache/00/<Long GUID>-00000000000000000"
11. Observe the cache server PUTing cached elements that do not match "cache/00/<Long GUID>-00000000000000000", instead it PUTs the file with a correct HASH instead of 00000000000000. It tries a PUT when the file already exists, and every file it has unnecessarily reimported already exists in the cache.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment