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Bolt 2 - Editor redraw issue with Bolt player buttons
With Unity 2020.1 and above notice, there is a preview package warning feature in the UI. This warning if clicked opens up the packa... Read more
Tiling menu greyed out on mac editor resize button
1. hover over or click and hold resize button for editor window 2. expected: tiling menu appears and options to enter split view can... Read more
[Windows] The Unity import progress is not shown in the Windows taskbar
How to reproduce: 1. Create a new project 2. Inspect the Unity import progress in the Windows taskbar Actual: The Unity import pro... Read more
Invalid Windows Proxy Configuration causes NullReferenceException to be ...
User reported here: https://github.com/Unity-Technologies/mono/pull/1330 Repro Steps: Have your windows registry values set as suc... Read more
Bolt 2 - Group Boxes have numerous issues
Group boxes feel really rough. * There is no inspector/explorer options to adjust a group box. * There is no word wrap or auto sca... Read more
Draging and dropping private vaiables in the explorer can cause C code g...
The user has the ability to move private variables via drag and drop. If you drag and drop one variable on top of another it will br... Read more
Crash on opening some HDRP scene with Windows Vulkan
Get SRP repository: https://github.com/Unity-Technologies/Graphics and open HDRP_Test project https://github.com/Unity-Technologies/... Read more
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...
Does not happen in 9.x.x/Release May affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it ... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.Dra...
How to reproduce: 1. Open user attached project "NanoTwo.zip" 2. Enter Play Mode 3. Enable 'DrawProcedural' GameObject 4. Enable 'In... Read more
[UIR] UI Toolkit runtime resize bug with Graphics.Blit
Using Graphics.Blit during an Update modifies the layout of the root visual element because it modifies RenderTexture.active, which ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent NullReferenceException while connecting Edges in the Graph
- Output Decals URP link in Learning Templates directs to HDRP Lit Decal Documentation
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions