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[Metal] [iOS] Rendering artifacts (Skybox is rendered over other objects...
- This issue is not reproducible in 2018.1.9f1, but it should be backported to 2017.4. I couldn't find the original PR. Reproduction... Read more
Setting transform.localPosition on a rigidbody that is the child of anot...
How to reproduce:1. Open the user-submitted project2. Enter Play Mode, press the Space key and Pause the Play mode3. Observe the Sce... Read more
[OSX] Going into fullscreen with either hotkey or Screen.SetResolution u...
How to reproduce:1. Open attached project2. See in Player Settings that it has FullScreen Mode set to 'MaximizedWindow'3. Build &... Read more
[2018.2] Crash on Transform::InitializeTransformHierarchyRecursive when ...
How to reproduce:1. Open the "TransformHierarchyAwake_crash.zip" project2. Open the "Mainscene.unity" scene3. Press Play Actual resu... Read more
WebGL build produces an empty folder when project is located & built ins...
Steps to reproduce:1. Put any project inside a Dropbox-synced folder2. Build the project in that same folder for WebGL Expected resu... Read more
Capsule Collider created in SpeedTree Editor differs in Unity Editor
When you import a Tree from SpeedTree Editor, the size of the Capsule Collider in Unity Editor does not match the size in the SpeedT... Read more
[Android] Some Mesh triangles are missing on Moto G 4 with OpenGLES3
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the missing mesh triangles on spheres... Read more
Editor crashes with GetManagerFromContext: pointer to object of manager ...
Steps to reproduce: 1. Download the repro project and open SceneFramework scene2. Enter the Play mode3. Once the menu loads, press S... Read more
Editor throws "get_dataPath is not allowed to be called from a script co...
Editor throws "get_dataPath is not allowed to be called from a script constructor" error on upgrading project from 2018.2 to 2018.3.... Read more
Calling LineRenderer::BakeMesh crashes Editor when LineRenderer Alignmen...
How to reproduce:1. Open the attached "1066465_repro.zip" project2. Open the "ImageTestScene" scene3. Observe that "PathRenderer" Ga... Read more
All about bugs
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Latest issues
- [Android] "Texture2D.ReadPixels" writes pixels into a texture incorrectly when used with OpenGLES3
- “Render Quad” Material icon is not rendered in Inspector
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture