Search Issue Tracker
Perforce cannot be set up in 5.0.0b11
To Reproduce: 1. Create a new project on 5.0.0b11, and try connecting to perforce sandbox. 2. Unity is permanently stuck in "Connect... Read more
After using hierachy search and clicking target, exception thrown
To reproduce:1. Open attached project2. Open editor-ui-bug scene3. Enter "Target" in search field4. Select Target in hierarchy5. Not... Read more
Physics.IgnoreLayerCollision forces colliders to exit triggers
To reproduce:1. Open attached project2. Open test scene3. Press play4. Check the log for the trigger enter and exit events occuring ... Read more
I am unable to build the application to WebGL using Unity 5
Try to build MainScene in the attached project for WebGL. It will fail with a number of different errors like IL2CPP compile failed. Read more
Adding canvas and selecting screen space camera makes unity crash
To reproduce:1. Open attached project2. Open PointrUIScene3. Add Canvas to scene4. Change Render Mode to Screen Space - Camera5. Edi... Read more
Disabled InputField is blocking Click-events for underlying active input...
Deactivated InputField is blocking Click-events for underlying active inputFields when the textinput.value of the inactive one has b... Read more
Imported FBX tangents do not match source
When importing maya animations, Unity adds some "hills" in the curves of the animation Read more
Can't choose some "sorting layers" in sprite Renderer
- Open test scene in the attached project- Select one of the sprites and try to change the Sorting LayerSome of them will just switc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS