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Drag-and-drop multiple items onto a List in the Inspector doesn't work p...
Drag-and-drop multiple items onto a List in the Inspector works fine for items of the proper type but doesn't work properly for item... Read more
Setting hight/width to 0 in prefs crashes player
-e: If the following values are set to 0 under Linux, the player will result in a crash: "Aborted (core dumped)" Screenmanager Reso... Read more
Highlighting error in the way that long strings are handled
Highlighting error in the way that long strings are handled in the Inspector. Of a long string, only the first line is shown in the ... Read more
Setting velocity etc. on a disabled Rigidbody2D crashes Unity
Setting velocity etc. on a disabled Rigidbody2D crashes Unity. 2) How can we reproduce it using the example you attached - Open the... Read more
Stripping Level GUI Option not shown for BlackBerry
BlackBerry is subject to the shared setting of Stripping Level, however it does not have a GUI option shown for it. Read more
'Stream from Disk' sound stutters when coming back from background
To reproduce: 1. Open project SoundStutterAndHalt 2. Build and run on iOS 7 (reproduced with iPhone5c 7.0.2) 3. Go to background 4. ... Read more
64-bit standalone build crashes on collision with a quad mesh collider
To reproduce: 1. Open UnityBug project that the user attached with his 2nd email 2. Open UnityBug scene 3. Go to build settings and ... Read more
Zoom in dopesheet is undone when selecting asset in projectbrowser
1. Open attached project and open animation window 2. select the animated sprites in scene 3. zoom in on the sprites frames in the d... Read more
Handheld.PlayFullScreenMovie is a pro-only feature
Handheld.PlayFullScreenMovie is a pro-only feature, but that is not mentioned in the scripting reference page: http://docs.unity3d.c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window