Search Issue Tracker
Key gets stuck in pressed state after GUI.FocusControl
To reproduce: 1. Open attached project 2. Open scene 3. Enter play mode 4. Press and hold A - a label should appear 5. While holding... Read more
GameView breaks when all cameras are disabled and 2D canvas is enabled
To reproduce: 1. Open the TestScene 2. Make sure that the 2D Canvas is active and no camera is active. 3. Check gameview Expected r... Read more
GUI Label: Text disappears when changing size delta (X)
To reproduce: 1. Open the project with Unity45Test_01 project 2. Open TestScene 3. Switch "Wrap mode" to "ResizeBounds" (if it was "... Read more
Backspace doesn't works in WebView android plugin
Steps to repro: 1. Build and run project provided by user 2. After start app will immediately invoke WebView plugin and open google ... Read more
Terrain documentation page lacks links
The following page is a hypertext "dead end". At this point in their reading, users would expect more info or links to more info. ... Read more
Remove extraneous word from Normal Mapped Shader
There is an extra "the" on this page: Unity Manual >> Graphics >> Graphics Overview >> Shaders >> Built-in Shader Guide >> Normal S... Read more
Broken table, etc. on Lightmapping In-Depth documentation
Various issues on documentation page: Unity Manual > Graphics > Graphics Overview > Lighting > Lightmapping Quickstart > Lightmappi... Read more
UnityEvent<T> doesn't show in the Inspector
To reproduce: 1. Open 'event-repro' scene in attached project 2. Look at the 'GameObject' in the scene in the Inspector 3. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime