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Asset Store is not working on OS X Yosemite (10.10)
Not reproducible (Unity 4.6/5.0/5.1) Read more
Shader compiler regression on preprocessor ## for mobile in 4.5
Preprocessor token pasting operator (##) regressed in some shaders when cross-compiling for GLSL starting with 4.5. E.g. "i.##uv" wh... Read more
After clicking on a Debug.Log statement output in the console text curso...
How to reproduce:1. Open the attached project "new1"2. Play the "scene" scene (which has C# script with a Debug.Log Statement)3. Cli... Read more
Crash when trying to preview the GI-albedo on the scene w/ terrain
Steps to reproduce:1. Open the attached project and the scene 'test'2. Open the lightmapping window to verify that the GI workflow i... Read more
Dragging BlendTree into Motion slot crashes Unity
Steps to reproduce:1. Open the attached project2. Select 'Dave' BlendTree from under 'ControllerA'3. Drag 'Dave' BlendTree from Proj... Read more
Changing BlendTree name doesn't get reflected in Project view
Steps to reproduce:1. Open the attached project2. Select 'Dave' BlendTree within 'ControllerA'3. Change the name, f.e. to 'Dave2'4. ... Read more
SpritePacker atlas crash (out of memory) on large project
original zendesk ticket: 13748projectdrop file: nemesis_2.zip (14gb!) Read more
Scale is not applied to cloth particles
To reproduce:1. Open attached project2. Check out Plane objects backfaces.Expected result: The backfaces are properly alligned with ... Read more
Hinge and Wheel 2D joints start scene as if they were asleep
Steps to reproduce:1. Create a new 2D project. Add some sprites2. Create two gameobjects with Hinge and Wheel 2D joints.3. Enter pla... Read more
A gameobject with Cloth component disappears when entering play mode
To reproduce:1. open attached project2. Open test scene3. Enter play modeExpected result: You enter play mode, with the object behav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default