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[Terrain] Crash on TerrainRenderer::GetPatchVertexStream when snapping i...
Steps to repro:1. Create new porject/open the attached project2. Select a terrain in the scene view3. Hold 'V' key, drag it4. Observ... Read more
[MovieTexture] Correct width & height values are not set until Play is c...
1. Open the attached project and play the scene movieTexture. 2. Notice that the first log message outputs incorrect width/height va... Read more
AudioImporter does not recognize renamed BlackBerry and Windows Store Ap...
Steps to reproduce:1. Download attached project2. Open scene main3. Enter play mode. See reported exception: Unknown platform passed... Read more
[WP8][UI]Button Alpha animation does not work if the alpha was set to 0
Trying to animate the color alpha of a UI button does not work on windows phone if the alpha values were set to 0 in the button sett... Read more
[ReflectionProbes] Realtime interreflections ignore bounce settings
Realtime reflection probes ignore the number of reflection bounces on the Scene tab of the Lightmapping window, and the Max Realtime... Read more
[WP8][Animation] UI sprite animations don't work in Unity 5
To reproduce:1. Import repro.unitypackage2. Open Example scene. It has a UI image that is being animated to switch sprites3. Enter p... Read more
Unity crashes with some projects/textures when converting to ATC(adreno)...
Building with ATC(adreno) texture compression or switching platform with it makes Unity unresponsive in 5.0 for some projects/textures. Read more
Inconsistent interreflections for realtime reflection probes
In the Editor during Play mode one object with a realtime reflection probe honors reflection bounces but another identical object do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled