Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b10
Issue ID
614188
Regression
Yes
Switching between clips on a button creates NullreferenceException
1. Create button
2. set transition to animation
3. auto generate animation
4. open animation window and switch from 'normal' to 'pressed' which results in error x 11:
NullReferenceException: Object reference not set to an instance of an object
UnityEditorInternal.AnimationWindowUtility.IsNodeLeftOverCurve (UnityEditorInternal.AnimationWindowHierarchyNode node, UnityEngine.GameObject rootGameObject) (at E:/release4.6ugui/Editor/Mono/Animation/AnimationWindow/AnimationWindowUtility.cs:58)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment