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AssetDatabase.ImportAsset doesn't trigger custom AssetPostprocessors
To reproduce: 1) Download and open project 2) Right-click "new.test" in Assets and Reimport 3) Notice "Importing a .test file! Let'... Read more
"Set Native Size" on a disable uGUI image makes the image magenta
To reproduce: 1. Open attached project 2. Create a new scene 3. Create a new uGUI image 4. Set it's Source image to "Paper - Tile 25... Read more
created a canvas, strange lines are extending the canvas
To reproduce: 1. Create a canvas 2. Scroll around the scene Expected result: Everything looks properly Actual result: Strange lines ... Read more
In the eventsystem inspector select, under 'submit keys', the element me...
1. load and run a scene with gui elements in it 2. event system will appear in hierarchy. Click and go to inspector 3. under 'submit... Read more
Dragging prefabs into a scene does not create canvas
To reproduce: 1. Create a new project 2. Create a toggle 3. Drag the game object to the project view so a prefab is created 4. Delet... Read more
2D sceneview is changed automatically to 3d when changing window layout
1. make scene view 2d 2. change layout to anything via the built in layout option result: sceneview is changed to 3d Read more
When zooming out from button the rectform handles doesn't disappear
1. create uGUI button in scene 2. make sure rectform handles are visible 3. zoom out and you'll see that ghost zoomout circle appear... Read more
Opened 4.6b6 for the first time after installation and get pop error abo...
1. install 4.6b6 on windows from: http://teamcity.unity3d.com/viewLog.html?buildId=697722&tab=artifacts&buildTypeId=bt3886 2. when i... Read more
Pressing the sleep button repeatedly then resuming a running game will c...
Reproduced on: Amazon KindleFire HD 7" (KFTT, 2nd generation) with Android 4.0.3 Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Read more
The copy-paste confuses the state machine
Repro steps: 1. Create a sub-state machine, add a couple of states(and motions) to it - press play, the animation play properly 2. ... Read more
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