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Scale of the prefab is ignored, and recalculated into a new value using...
To reproduce:1. Open attached project2. Open UIscaleScene3. Press play4. Notice that button scale is 10 times bigger than prefab scale Read more
No way to get to the end of the input field's line with touch on WP8 and...
To reproduce this bug: 1. Open the attached project2. Build the scene for WP 8.1 or Universal App3. Enter some text4. Go back to the... Read more
Text inside Mask on osx web player flickers, always
2) Create a panel inside a canvas3) put a mask on the panel4) put a text object inside the panel5) export to web player and open in ... Read more
You cannot resize a box collider when you have two inspectors
You cannot resize a box collider when you have to inspectors open at the same time. Happens probably for reflection probe as well (t... Read more
[WP8.1] Numpad, PhoneNumber and other custom keyboards are not working i...
Steps to repro:1. Build the scene "scene" to WP8.12. Run it and observe that Numpad, PhoneNumber and other custom keyboards are not ... Read more
Local notifications are not working on iOS 8
To Reproduce: 1. Build the attached project, and deploy it to iOS2. On iOS 8 devices none of the notifications from the 'Notificatio... Read more
'Drag and drop' example UI scene can be bugged using multitouch input
Steps to reproduce:1. Open the 'Drag and drop' scene from the example project2. Deploy to WP8.1 multitouch device3. Drag a sprite an... Read more
Prefab gameobject EdgeCollider2D edits are not saved
To reproduce:1. Create an empty gameobject2. Attach an edge collider to it3. Make this object a prefab4. Edit the collider5. Save th... Read more
Grid layout behaves strangely when start corner is set to lower left or ...
Steps to repro:1. Open the attached project and the scene "layout"2. Observe that grid layout behaves strangely when start corner is... Read more
Animations do not work for variables in structs on WinRT
Steps to reproduce:1. Open the attached project and the scene "color"2. Deploy to WP8.13. Observe that interactive components' anima... Read more
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