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Refresh option for Trees and Detail Meshes are not working
- Create a terrain that has at least one tree painted on it - Change the Tree model somehow (add a new branch using the Tree Creator... Read more
Palm tree prefab doesn't have a preview
- Import the Tree Creator package from the Standard Assets - Create a Terrain - In the Inspector for the Terrain, select the Place T... Read more
ArgumentException error when creating a new Tree using TreeCreator package
- Import the Tree Creator package from the Standard Assets - Go to GameObject -> Create -> Tree Result: ArgumentException: Value do... Read more
Misleading error message when activating Floating licences on 4.3
When trying to activate a Floating serial on 4.3 (Any >4.5) error message appears saying: Serial long lease require Unity 4.0 or abo... Read more
Minions stop doing damage to the player (2D regression?)
To reproduce: 1. Download and import Unity Projects: 2D Platformer 2. Let two minions push you from different sides (as shown in the... Read more
"Auto configure connected anchor" is missing from manual documentation
in both hinge joint and configurable joint component manuals. Read more
Rect Transform shows tiled sprites outside the border
1. Drag a sprite to a scene view 2. Add Rect Transform component to the sprite 3. Notice that 4 sprites are displayed instead of one... Read more
Manual screenshot of Fixed Joint component is missing 'enable collision'...
1. see manual for 'Fixed joint' and observe that the variable 'enable collision' is not present Read more
Moving of carved obstacles affects agents movement
- Locate curved obstacle on the poligon where located the end of OffMeshLink. - Let agent cross the link. - Move obstacle when agent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window