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Image.fillAmount value no longer affects visible fillAmount if set to 0.0f
Repro: 1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'. 2. Run... Read more
Sprite atlas textures can not be uniquely identified because packing tag...
Sprite atlas textures can not be uniquely identified because packing tag is not appended to the name Read more
Stencil buffer not working in WebGL
-e: as per title -repro:--build attached project for standalone--move camera around the test room and notice it's behavior--build fo... Read more
In the inspector, per-channel editor dropdowns are invisible if the audi...
To reproduce this issue: 1. Open the attached project2. Open 'test' scene3. Play the scene4. Select 'Bass' channel in the project vi... Read more
When an object with a cloth component is selected, the Scene View's came...
How to reproduce:1. Open the attached project2. Open "ClothCameraIssue" scene (it has Sphere game object with Cloth component)3. Sel... Read more
Changing Toggle.active in inspector does not call OnValueChanged
Repro: 1. Open project from 'toggleRepro.zip' run, click the red checkbox, observe that 'testScript.cs' outputs a value in Console. ... Read more
PointerEventData.clickCount is always equal to 1 in OnPointerClick()
To reproduce the bug: 1. Import clickCount package2. Open 'scene'3. Play the scene4. Start clicking on the image5. PointerEventData.... Read more
On DirectX9,one-pixel offset appears and disappears as the image fill am...
To reproduce this bug: 1. Import 'hud' package2. Open 'Town' scene3. In Player's Settings(Edit->Project Settings->Player) disa... Read more
<GetComponent<SphereCollider>().isTrigger = true> crashes Unity on Windows
To reproduce this bug: 1. Open the attached project2. Open 'Enemy attacking NPC' scene3. Press play4. Stop the scene5. Unity crashes... Read more
Unity 4.6 UI Fonts are blurry in DX9
To reproduce:1. Open attached project2. Open Font Test scene3. Notice that text is nice and clean4. Switch to DX9 (Edit -> Projec... Read more
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