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Vertical text is blurry. (example: Rect Transform anchor presets)
1. Open the attached project 2. Open "testscene" scene (it has Canvas and Button) 3. Select Button in Hierarchy 4. Look at Inspector... Read more
There is scenes in Build Settings that do not exist in project
To reproduce: 1. Open attached project 2. Open build settings 3. Notice that there is bunch of scenes that don't exist in project Read more
Inspector doesn't immeadiately reflect changes in arrays when an element...
To reproduce: 1) Create new project 2) Create script which would have a public array, like this: (C# example) using UnityEngine; pu... Read more
Finishing WebGL build freezes Editor to death
a) When building a default project(Main Camera and Light, no assets) for WebGL, it takes more than few mins, mostly getting stuck at... Read more
Sprite Packer crashes when packing modified (dithered and compressed) sp...
To reproduce: 1. Open attached project 2. Open Textures folder 3. Make sure that 'Override for Standalone' option is toggled off on... Read more
If animation is played before activating inactive game object it will ne...
To reproduce: 1. Open attached project 2. Open AnimationBugTest scene 3. Press play 4. Press Set Inactive 5. Press Play Idle 6. Pre... Read more
Adding new (not mb) list elements in the inspector overwrites the objec...
To Reproduce: 1. Open the attached project or paste the attached script into a new file. 2. Change 'Test List' size to any ... Read more
Cloth constraint painting fails on high vertex meshes
To reproduce: 1. Open attached project 2. Open Untitled scene 3. Set Inspector from Debug to Normal 4. Select SphereHigh gameobject... Read more
Deferred rendering looks corrupted in Scene view with AA on
1. Open new project 2. Select camera and switch to deferred rendering 3. Scene view will be with artifacts Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon