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Not Reproducible
Votes
5
Found in
4.5.0b1
Issue ID
588418
Regression
No
"SUCCEEDED(hr)" error message is hard to understand
"SUCCEEDED(hr)" error message is hard to understand.
To reproduce:
- Open attached project on a computer with DX10 GPU
- Launch "_SimpleComputeBuffer" scene and hit Play
- Observe the "SUCCEEDED(hr)" error message in Console
Actual result: As a user it is hard to understand what this error message means.
Expected result: An error message that explains what the issue is.
A screen shot is also attached.
Comments (5)
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SpiritWalker
Sep 12, 2016 00:37
http://answers.unity3d.com/questions/874313/succeeded-hr-error-on-console-and-cant-see-the-ins.html
Solution by Sanky worked for me.
flashmandv
Sep 08, 2016 16:12
It happens every time I built or play.
Another error pops next to this:
rc.right == m_GfxWindow->GetWidth() && rc.bottom == m_GfxWindow->GetHeight()
sosh
Aug 08, 2016 14:28
Same problem here.
_EdzUp_
Aug 18, 2015 13:01
I think its daft that the editor itself requires DX10 to actually do things everything is fine and dandy on a DX9 GPU its only every popup and editor function that throws the message to the console.
LoneBlackfang
Jul 11, 2015 22:15
this error shows up due to the fact the Unity 3D now uses DX11 and your computer is unable to run it correctly