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5.x webplayer content needs to not be built/flagged as 3.x content
-e: content built with 5.x is currently done as 3.x/4.x content which make the webplayer stumble when you try to run 5.x content on ... Read more
ArgumentException when selecting two materials
Steps to reproduce : - create a new project - create two materials - select both materials and notice the error in the console Ar... Read more
Selected assets in the Inspector not highlighted in Project Browser anymore
- Open the test scene in the attached project - Select the Main Camera - In the Mesh Renderer component click on the New Material in... Read more
Master configuration will show Development Build if project was exported...
Master configuration will show Development Build if project was exported with Development Build checked Steps to reproduce: 1. Open... Read more
NullReferenceException when switching FBXImport tabs
To reproduce: 1. Open attached project 2. Select "buck1" in the project 3. Open the rig tab 4. Switch the animation type to legacy a... Read more
In a ScriptableWizard window, text in public fields extends over edges
To reproduce: 1. Open the attached project (it contains a scriptable window example script) 2. Click "GameObject -> Create Light Wiz... Read more
UnityEngine.UI.Text will leak memory if the text property is set more th...
To reproduce: 1. Open the attached project 2. Open the test scene (it contains a uGUI text element) 3. Run the scene 4. In the profi... Read more
Crash when dragging a prefab in the scene
Steps to reproduce : - import the project attached - open the scene - search for the NestedPrefab prefab - drag the prefab a few ti... Read more
Terrain collider with non-kinematic rigidbody does not collide
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice that the cube falls through the terrain Regre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP