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UI button retains its Highlighted color after clicking it
1. Open attached project > scene 12. Run3. Click 'Button' or 'Text Btn'4. Move mouse away from the object---> Buttons remain c... Read more
Option to disable automatic update of Android SDKs when silently building
If a silent build(through batch mode) is done, Unity automatically updates SDK whether user wants this or not Read more
[Standard] Specular material is glossier in Unity compared how it looks ...
Steps to reproduce:- Open the attached project and the scene- Note how glossy it looks. Compare to an image attached from Substance ... Read more
[Scene] Middle mouse drag jitters when focusing a larger number away fro...
To reproduce this issue: 1. Create a new project2. Create a cube3. Change its position x to a bigger number ( for example 20000 )4. ... Read more
Exeption on creating animation in Animation wimdow
1 Create new project2 Create cube and select in in Hierarchy3 Create new animation in AnimationWindow (for the cube):- press "Add pr... Read more
[PackageExport] AssetDatabase.ExportPackage fails with ExportPackageOpt...
Steps to reproduce:1. Download and open attached project2. Click on Assets\Export Project menu option. Error will be thrown:Error wh... Read more
Custom cursor appears on Android even when trying to hide it
If custom cursor is set in project, it appears in Android builds too and it cannot be hidden in any way Read more
[LockCursor][OSX] Screen.lockCursor doesn't hide the cursor
To Reproduce: 1. Open the attached project on b17, play scene 'TestScene'. 2. The cursor is locked, but not hidden. (might be necess... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject