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[LOD] When 'scale in lightmap' is set to zero it still bakes the object
1. create an object with LOD 2. Go to lightmapping and while having the window open select on of the children of the LOD object 3. G... Read more
Wrong lightmaping the terrain - weird squares on the terrain
1) What happened Wrong lightmapping the terrain On using different lights in scene weird squares appears on the terrain 2) How can ... Read more
Renaming asset in the editor should not result in reimport
Seems reasonable if done from OS, but if asset is renamed inside of Unity can't we track that? Read more
Out of memory exception when editing a large image asset
Steps to reproduce : - open attached project - change "Texture Type" of "Mountains" asset from "Texture" to "Normal map" - click Apply Read more
It's not obvious that sub-assets are not deletable. Delete option should...
1) Select Assets/Substances/Sand_01 2) On Project panel click with the right mouse button on Sand_02 substance 3) In context menu ... Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more
Choppy movement on high quality setting on BB10 Engineering sample
To reproduce: 1) open attached project 2) select quality setting: Good 3) build and run on BB10 Engineering Sample 4) observe chopp... Read more
Select controller window doesn't have a zoom slider
Steps to reproduce : - create a cube - add an Animator Component - create an Animator Controller - in the Animator Component open ... Read more
Selecting controller when "None" is selected always prompts to Scene ins...
Steps to reproduce : - open the Mecanim demo project - select a character - in the Animator Component select the avatar to None - n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow