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0
votes
Won't Fix

Mono uses utf-8 string whereas .net uses utf-16 string

Windows Store Apps

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Mar 10, 2015

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Version/s: 4.6.0p1

Using function Marshal.PtrToStringAnsi() from "System.Runtime.InteropServices" returns wrong result on Windows Store App. Reproducib... Read more

2
votes
Not Reproducible

[WebGL] Xmlreader parses data incorrectly

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more

0
votes
Not Reproducible

In Terrain tree tool, it's impossible to add a tree to the Trees

Terrain

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Mar 09, 2015

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Version/s: 5.1.0a2

To reproduce:1. Open attached project2. Select terrain3. Open Tree tab4. Click the button to add a tree to the list5. Try selecting ... Read more

1
votes
Fixed

Crash on Newtonsoft.Json.DeserializeObject<T>(string) in Editor

Scripting

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Mar 09, 2015

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Version/s: 4.6.3p2

To Reproduce: 1. Attach the project to mono debugger &amp; run.2. Observe that Unity crashes on:"JsonConvert.DeserializeObject&lt;Ma... Read more

1
votes
Fixed

Crash on 'Compiling Scripts'

Scripting

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Try to open attached project '678793.zip'2. Unity crashes All 3 scripts are needed for crash. Read more

0
votes
Postponed

Unity Bug Reporter should prompt to save the scene and project before se...

Bugreporter

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Mar 09, 2015

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Version/s: 5.1.0a2

Unity Bug Reporter should prompt to save the scene and project before sending the project Read more

0
votes
By Design

Shader compiler takes a lot of time to compile a shader

Shaders (Legacy)

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Mar 09, 2015

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Version/s: 5.0.0f4

Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more

0
votes
By Design

Certain special text characters don't show up in-game in WebGL

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project2. Open scene bug_webgl_special_chars.unity- Scene contains a simple text mesh with a spec... Read more

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