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Mono uses utf-8 string whereas .net uses utf-16 string
Using function Marshal.PtrToStringAnsi() from "System.Runtime.InteropServices" returns wrong result on Windows Store App. Reproducib... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
In Terrain tree tool, it's impossible to add a tree to the Trees
To reproduce:1. Open attached project2. Select terrain3. Open Tree tab4. Click the button to add a tree to the list5. Try selecting ... Read more
Crash on Newtonsoft.Json.DeserializeObject<T>(string) in Editor
To Reproduce: 1. Attach the project to mono debugger & run.2. Observe that Unity crashes on:"JsonConvert.DeserializeObject<Ma... Read more
Crash on 'Compiling Scripts'
1. Try to open attached project '678793.zip'2. Unity crashes All 3 scripts are needed for crash. Read more
Unity Bug Reporter should prompt to save the scene and project before se...
Unity Bug Reporter should prompt to save the scene and project before sending the project Read more
Shader compiler takes a lot of time to compile a shader
Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more
Certain special text characters don't show up in-game in WebGL
How to reproduce: 1. Open attached project2. Open scene bug_webgl_special_chars.unity- Scene contains a simple text mesh with a spec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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