Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.5.0f1
Issue ID
604467
Regression
No
DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode and can not be closed down
DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode and it is not possible to close the player down completely.
To reproduce:
- Open attached project and launch "Volume Textures" scene
- Build and Run a Windows standalone player in Full Screen mode
- Obeserve that when the standalone player is executed, but the two spheres look stretched.
- Go out of Full Screen mode and attempt to close down the standalone player.
- Observe that you can not close it down
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment