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1
votes
Not Reproducible

Physics crash

Physics

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Open scene "Assets/boltRogue/Scenes/MainMenu".2. Pay scene.3. Click "server" and "Level 1".4. Enjoy view, you are going to have l... Read more

1
votes
Postponed

HideInInspector attribute does not work for separate enum members

Inspector Functionality

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Mar 08, 2015

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Version/s: 5.0.0f4

Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project2. Open scene scene.unity- Project... Read more

0
votes
By Design

WebGL throws Uncaught SyntaxError: Unexpected number

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more

0
votes
Won't Fix

Trigger detection on collider's enable/disable it inside other collider.

Physics

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Mar 08, 2015

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Version/s: 5.0.0f4

1. Open attached project's scene 'MainScene'.2. Run the scene.3. When collider is being enabled collision is detected, and when it's... Read more

0
votes
Fixed

Audio/TextureImporter mixed platform strings

Asset - Importers

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Mar 08, 2015

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Version/s: 5.0.0f4

Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more

0
votes
Fixed

Changing Reflection Intensity at runtime via script doesn't work

Global Illumination

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Mar 08, 2015

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Version/s: 5.0.0f4

Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more

0
votes
Fixed

Project Wizard doesn't show last version used to open project

Editor - Other

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Mar 08, 2015

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Version/s: 5.1.0a2

To reproduce:1. Create project in older version of 5.0 or 5.12. Open project in latest version3. Save project4. Close editor5. Open ... Read more

107
votes
Postponed

[PLM] Lightmapping ignores lights culling mask

Progressive Lightmapper

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project "CullingMask"2. Open scene 13. Let it bake4. Notice that lightmap is baked for all static obje... Read more

0
votes
Fixed

[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more

0
votes
Postponed

Batching ignores flipped objects

Graphics - General

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more

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