Search Issue Tracker
Automatic sprite slicing regression
Automatic slicing missed the expected gaps between four characters on a transparent background. See attached screenshot. Read more
Sprites: trouble changing Sorting Layers
Changes to a sprite's Sorting Layer rarely update its apparent order compared to other sprites in Scene view, and rarely persist in ... Read more
Game View Mute button does not mute echoes in AngryBots
The Mute button in Game View does not mute all sounds in Play mode. Using the AngryBots sample project, echoes are not muted in the... Read more
[Standard] when you deselect an object when normal maps value is changed...
To reproduce this bug: 1. Open the project 2. Open the scene "Test Plane". 3. Click on the plane. At first, the plane should seem ... Read more
Il2cpp not generating required array type for FindObjectOfType.
-e: see title -repro: --open attached project --build for WebGL --run build --click Play in the 1st scene --NOTICE error being thro... Read more
Cannot delete multiple transitions
Steps to reproduce : - create a new animation controller - create 3 states - make two transitions from one state to the others - se... Read more
IndexOutOfRangeException : index error when rearranging parameters
Steps to reproduce : - create a new animator controller - add a few parameters - rearrange them in a fast succession and an error w... Read more
Image resizing while runtime goes funky
To reproduce: 1. Open attached project 2. Open examplescene 3. Press Play 4. Press G and drag a rectangle onscreen with the mouse ... Read more
Scaling with Pixel-Perfect causes stuttering
To reproduce: 1. Open attached project 2. Open TestScenarioScalePixelPerfect scene 3. Press play 4. When Pixel Perfect is enabled ... Read more
Master Audio Group is in-between all the other Audio Groups
Master Audio Group is in-between all the other Audio Groups, when sorting the audio groups alphabetically. As a user it would maybe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU