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OnMouseDown in editor does not work after making a build for android
To reproduce: 1) Open the attached project and load 'demo' scene 2) Play it and and press with mouse on the sphere. Notice that it d... Read more
Minimum Size of Automatic slicing has been removed
Sprite Editor page still has the documentation and images of Automatic Slicing having Minimum Size <Unity Directory>/Editor/Data/Do... Read more
Graphic corruption when trying to aim in Bootcamp project
Steps to reproduce : - import the Bootcamp project from the Asset Store - create and run a webplayer build - press right click to a... Read more
Add Component context menu is getting too small
In the Add Component context menu, in the Inspector, there are now so many components in the Physics, Physics 2D, and UI categories,... Read more
Homogenous Speed in BlendTree Inspector causes errors, NaN values and br...
To reproduce: 1. Open attached project 2. Select the warrior animator controller 3. Open the animator 4. Double click the blend tree... Read more
uberstrike stuck on loading - deprecated error thrown
-e: see title -repro: --install 5.0a1 runtime (closed network or channel) --run https://apps.facebook.com/uberstrike/ --NOTICE it g... Read more
AngryBot game triggers no longer work
-e: the triggers to enable the switches for the doors no longer works, an exception is thrown -repro: --import angry bots --start t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window