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Internal compiler error when code is in Plugins folder
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When moved this shared code into a Mono DLL or into the Assets/Plugins d...
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Anti aliasing doesn't work in a NaCl build
Steps to reproduce : - import the project attached - open the scene and press play - notice the cubes have anti aliasing - build th... Read more
Coroutine never finishes if run from a script on a deactivated or destro...
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repr... Read more
dropping a multi selection on a list or array enters them not in order
-repro: --open attached project --select main camera which has a script --lock the inspector on it via the lock icon at the top --mu... Read more
When importing assets from the asset store while the editor
1) What happened When importing assets from the asset store while the editor is set to serialize assets to text, the asset does not ... Read more
Classes with same name will crash in standalone build
Steps to reproduce : - import the project attached - build the scene in the project for standalone - play the .app and notice it cr... Read more
[Win Store] Some shaders not working on Intel HD Graphics
Repro steps: 1. open project "MetroTest.zip" and build windows store apps build (XAML C# or D3D11 C#); 2. deploy project on device w... Read more
Mesh .asset file is not Post or preprocessed
Mesh .asset file is not Post or preprocessed To Reproduce: 1. In the top menu, run the Test -> CreateMesh script 2. This creates tw... Read more
Character falls through terrain
To reproduce: 1) Start attached project on scene island. 2) Character immediately falls through terrain. NOTE: We're seeing this i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow