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0
votes
Postponed

Internal compiler error when code is in Plugins folder

Mono

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May 15, 2013

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Version/s: 4.2.0b2

See user's description Just open the project Read more

0
votes
Postponed

When moved this shared code into a Mono DLL or into the Assets/Plugins d...

Mono

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May 15, 2013

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Version/s: 4.2.0b2

See user's description. Read more

0
votes
Won't Fix

Anti aliasing doesn't work in a NaCl build

NaCl

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May 14, 2013

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Version/s: 4.2.0a4

Steps to reproduce : - import the project attached - open the scene and press play - notice the cubes have anti aliasing - build th... Read more

0
votes
By Design

Coroutine never finishes if run from a script on a deactivated or destro...

Scripting

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May 14, 2013

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Version/s: 4.1.2f1

If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repr... Read more

1
votes
Not Reproducible

dropping a multi selection on a list or array enters them not in order

Inspector Framework

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May 13, 2013

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Version/s: 4.2.0b1

-repro: --open attached project --select main camera which has a script --lock the inspector on it via the lock icon at the top --mu... Read more

0
votes
Not Reproducible

When importing assets from the asset store while the editor

Assets Management

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May 10, 2013

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Version/s: 4.1.2f1

1) What happened When importing assets from the asset store while the editor is set to serialize assets to text, the asset does not ... Read more

0
votes
Won't Fix

Classes with same name will crash in standalone build

Mono

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May 10, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached - build the scene in the project for standalone - play the .app and notice it cr... Read more

0
votes
Fixed

[Win Store] Some shaders not working on Intel HD Graphics

Windows Store Apps

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May 09, 2013

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Version/s: 4.2.0b1

Repro steps: 1. open project "MetroTest.zip" and build windows store apps build (XAML C# or D3D11 C#); 2. deploy project on device w... Read more

0
votes
By Design

Mesh .asset file is not Post or preprocessed

Assets Management

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May 09, 2013

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Version/s: 4.1.2f1

Mesh .asset file is not Post or preprocessed To Reproduce: 1. In the top menu, run the Test -> CreateMesh script 2. This creates tw... Read more

0
votes
Fixed

Character falls through terrain

Physics

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May 09, 2013

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Version/s: 4.2.0b1

To reproduce: 1) Start attached project on scene island. 2) Character immediately falls through terrain. NOTE: We're seeing this i... Read more

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