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Objects are still affected by light probes even when they are disabled/d...
- Open the Demo scene in the attached project. It has a number of static objects with lightmapping baked for them (after which all l... Read more
[Usability] LightProbeGroup doesn't update in scene as soon as it's disa...
- Create new game obejct and attach a LightProbeGroup component (notice it shows the spheres connected by the pink lines in the scen... Read more
[ReflectionProbes] Changing resolution to an unsupported value causes OS...
To Reproduce: 1. Open scene test in the project attached to the post (662544_reflection_probe_res_runtime) & play.2. Change the ... Read more
Xbox One build postprocessor (and possibly others) are copying native pl...
See 630955 for a repro project. Build for Xbox One. Read more
[ReflectionProbe] RenderProbe breaks when resolution is changed in runtime
To Reproduce: 1. Open scene test in the project attached to the post & play. 2. Notice that the probe's resolution is set to 102... Read more
[ReflectionProbes] Runtime probes are always updated on awake on the Sta...
Steps to reproduce this issue: 1. Open the attached project ('ETReflectionProbes')2. Open 'bug3' scene3. It has a reflection probe a... Read more
[Input] When resizing window, Input.mousePosition will be clamped by the...
Steps to reproduce this issue: 1. Open the attached project2. Open Default scene3. It displays the position of the mouse on the scre... Read more
Standard Assets contain missing references
Steps to reproduce:1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/Li... Read more
[AssetImport] Upon a project in Unity errors are shown concerning UnityE...
To reproduce:(Warning) Timestamps (123) and assets (121) maps out of sync.(Error) Asset '/Applications/Unity/Unity.app/Contents/Unit... Read more
[webGL]Panning of 3d sounds is inversed in a webgl build
To reproduce:1. Open attached project2. Open scene3. In the scene you see that one sound source is on the left, the other one on the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject