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Application crashes on ART runtime with script incompatibility
Application crashes on android device while using ART runtime. Works normal on Darvik runtime. Tested with Google Nexus 4 with andr... Read more
Terrain tree culling performance regression
This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them.... Read more
Water pro standard asset does not work on Android devices
Reproduced on: Google Nexus 5 with Android 4.4.2 Google Nexus 7 with Android 4.4 Reproduced with: Unity Version 4.5.0b5 (75b6c4817f94) Read more
Having Canvas object in a scene automatically marks it dirty
Steps to reproduce: 1. Create a new scene and add a Canvas object. 2. Save the scene. Scene will remain marked as dirty - asterix wi... Read more
Buttons that are parts of prefabs fire their OnClick event twice
1. Open test scene in attached project 2. Press Play. 3. Open console window, turn off collapse. 4. Press Button, notice message on... Read more
1) On BlackBerry 10, your 'diamond' gem shader (from the
On BlackBerry 10, your 'diamond' gem shader (from the Asset Store) doesn't render right at all. This render bug does not happen on i... Read more
When UI component is disabled via script it still renders in scene
1. Load the test level in attached project and press Play. 2. Select the Button GameObject and toggle its active state in the inspec... Read more
Add a note in documentation that Screen.resolution should return an empt...
Documentation in screen.resolution needs a note that on android devices it should give an empty array of resolutions. Message from... Read more
GUIHierarchy does not hide objects
1. Open the attached project 2. Open any scene, e.g: UI / Examples / Scenes / Example - RenderTextures 3. Switch to GUIHierarchy in ... Read more
Particle systems become dependent on meshes that they aren't using
Steps to reproduce: 1. Open the attached project 2. Open the scene "TestScene" 3. Create a new Particle System 4. In "Shape" select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window