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[LOD] Confusing renderer preview on LOD group if multiple renderer compo...
- Create a Cube and add a Particle System and a Line Renderer component to it. - Add this Cube as a Renderer in a LOD Group. Notice ... Read more
Delete Layouts window looks bad if layouts have long names
Save your layout with using a long name (jfojdsgfodjigioejwovnisdoovbjidokmbodsjfobndsobnkdsnbkjdfs). From the Layouts dropdown sel... Read more
Adding Texture to MaterialPropertyBlock leads to crash.
1) What happened Adding Texture to MaterialPropertyBlock leads to crash. 2) How can we reproduce it using the example you attached ... Read more
On rotating a GameObject using the gizmo, pressing ESC cancels the rotat...
Reproduced on 4.2.0b4 1 Create new project 2 Create cube (make sure rotation is 0) 3 Rotate cube by mouse and press Esc to cancel ... Read more
Application may crash after several pause-resume operations
Steps to reproduce: 1. Build and run any project 2. Once app has loaded, press Home button 3. Press back button 4. Go to step 2 if a... Read more
The Avatar Mask documentation is outdated
The Avatar Mask documentation is outdated. http://docs.unity3d.com/Documentation/Components/class-AvatarBodyMask.html It's not Avata... Read more
Contrast Enhance image effect has minor math error
Steps to reproduce : - impor the Image Effects package (pro) - open the COntrastComposite.shader - notice the line 46 allows for ne... Read more
Lightmap files are not automatically checked out on re-baking
Open attached project. Should be stored in Perforce 1. Open Window -> Lightmapping 2. Select Bake "tab" 3. Click "Bake Scene" butto... Read more
First time Input.compass.rawVector returns zero vector
Input.compass.rawVector returns zero vector when it's called for the first time. This is reproducible on Neuxs 4 with Unity 4.0.0f7,... Read more
[Collision] Approximate particle collisions fail on rigidbodies
Steps to reproduce : - example-intended shows the scene as we expect it to work - detecting the lid and applying a force to it - ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow