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0
votes
Postponed

[LOD] Confusing renderer preview on LOD group if multiple renderer compo...

Camera

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Jun 18, 2013

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Version/s: 4.2.0b5

- Create a Cube and add a Particle System and a Line Renderer component to it. - Add this Cube as a Renderer in a LOD Group. Notice ... Read more

0
votes
Fixed

Delete Layouts window looks bad if layouts have long names

Window management

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Jun 18, 2013

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Version/s: 4.2.0b5

Save your layout with using a long name (jfojdsgfodjigioejwovnisdoovbjidokmbodsjfobndsobnkdsnbkjdfs). From the Layouts dropdown sel... Read more

0
votes
Fixed

Adding Texture to MaterialPropertyBlock leads to crash.

Graphics - General

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Jun 18, 2013

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Version/s: 4.3.0a1

1) What happened Adding Texture to MaterialPropertyBlock leads to crash. 2) How can we reproduce it using the example you attached ... Read more

0
votes
Fixed

On rotating a GameObject using the gizmo, pressing ESC cancels the rotat...

Scene/Game View

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Jun 17, 2013

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Version/s: 4.1.3f3

Reproduced on 4.2.0b4 1 Create new project 2 Create cube (make sure rotation is 0) 3 Rotate cube by mouse and press Esc to cancel ... Read more

0
votes
Not Reproducible

Application may crash after several pause-resume operations

WP8

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Jun 17, 2013

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Version/s: 4.2.0b5

Steps to reproduce: 1. Build and run any project 2. Once app has loaded, press Home button 3. Press back button 4. Go to step 2 if a... Read more

0
votes
Fixed

The Avatar Mask documentation is outdated

Docs - Manual

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Jun 17, 2013

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Version/s: 4.2.0b4

The Avatar Mask documentation is outdated. http://docs.unity3d.com/Documentation/Components/class-AvatarBodyMask.html It's not Avata... Read more

0
votes
Fixed

Contrast Enhance image effect has minor math error

Standard Assets

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Jun 14, 2013

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Version/s: 4.2.0b4

Steps to reproduce : - impor the Image Effects package (pro) - open the COntrastComposite.shader - notice the line 46 allows for ne... Read more

0
votes
Fixed

Lightmap files are not automatically checked out on re-baking

Version Control

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Jun 14, 2013

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Version/s: 4.2.0b4

Open attached project. Should be stored in Perforce 1. Open Window -> Lightmapping 2. Select Bake "tab" 3. Click "Bake Scene" butto... Read more

1
votes
Won't Fix

First time Input.compass.rawVector returns zero vector

Android

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Jun 14, 2013

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Version/s: 4.1.5f1

Input.compass.rawVector returns zero vector when it's called for the first time. This is reproducible on Neuxs 4 with Unity 4.0.0f7,... Read more

1
votes
Not Reproducible

[Collision] Approximate particle collisions fail on rigidbodies

Shuriken

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Jun 12, 2013

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Version/s: 4.2.0b4

Steps to reproduce : - example-intended shows the scene as we expect it to work - detecting the lid and applying a force to it - ex... Read more

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