Search Issue Tracker
can only see content in sceneview in scene 'manyBoxes' when dragging on ...
1. load up scene 'ManyBoxes' in the GItests project http://ono.hq.unity3d.com/users/gi-assets2. look in sceneview - observe how it i... Read more
"Geometry repacking failed:" when changing the Precompute resolution to 100
Steps to reproduce : - import the "Mayan Temple" project- open the scene- change the Precompute resolution to 100 and after baking t... Read more
When rawImage is with anchor presets set to stretch, the preview image c...
To reproduce this bug: 1. Open the attached project2. Open 'inspector break' scene3. Select 'RawImage' gameObject4. In the rect tran... Read more
Sprite Editor doesn't remember changes after clicking somewhere in the E...
Sprite Editor doesn't remember changes after clicking somewhere on the Editor panel and then selecting image again, but button "Appl... Read more
Application crashes on load if it was deployed through Build and Run
Application crashes on load if was deployed through Build and RunSteps to reproduce:1. Open any project2. Build and run. It will ins... Read more
Enum field in a struct is serialized as an int field
To Reproduce: 1. Add a struct which has an enum field and is marked with [System.Serializable]) to a Monobehaviour. 2. Notice that t... Read more
Build & Run for WP8.1 does not load native plugin
Build&Run for Phone 8.1 sdk fails to load native plugins. It throws an error that can be seen if using a development build. Depl... Read more
Editor reports if arrays with generic element types that can cause crash...
Fix: Editor will not stop the build after such array is found Read more
Issues with broken prefab positions when instantiating
To reproduce this: 1. Open "BasicSceneRegular" scene2. Hit play3. Observe that the "MinigameScoreBoxTemp" is in the centre of the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed