Search Issue Tracker
Fixed in 5.2.0
Votes
1
Found in
4.5.0b4
Issue ID
595530
Regression
No
Particle systems become dependent on meshes that they aren't using
Steps to reproduce:
1. Open the attached project
2. Open the scene "TestScene"
3. Create a new Particle System
4. In "Shape" select Mesh and apply a mesh "Egg" from "prop_eggNormal_small" (any mesh will work)
5. Now select the shape to be a sphere
6. Create a prefab and use "Select dependencies" on it
Observe, that even though Shape is selected to be a sphere, it still selects the mesh which was used there previously.
Expected behavior: If Shape is selected to be a sphere, when selecting dependencies mesh shouldn't be selected.
Workaround is possible by selecting Mesh to be Empty and then changing the shape.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Add comment