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Unity splash screen settings are overridden
Unity splash screen settings are overridden by BlackBerry firmware. To repro: 1) Disregard initial bug report zip, use Cubemap.zip... Read more
Hierarchy: Re-ordering objects in Hierarchy is not instant
Re-ordering objects in Hierarchy is not always possible first time user drags an object. Sometimes user has to drag the object more ... Read more
NullReferenceException on Mac when Ctrl+Click on outgoing changeset in VCS
Repro on both 4.2.0f1 and latest editor/vcsintegration build. Changeset: 2f8fadd6c175ced35f5f38bc98611655521c58ef [2f8fadd6c175] In... Read more
A gameobject with a disabled mesh collider will still become detectable ...
If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more
Unity crashes during evaluating an expression in Mono Develop
Steps to reproduce : - import the project attached - open the NewBehaviourScript.cs - place a breakpoint in the line within Update(... Read more
[InheritVelocity, Graphics] Shuriken's Inherit Velocity doesn't work pro...
Steps to reproduce : - import the project attached - open the test scene and press play - spawn the ship - use the arrows to move t... Read more
Character controller doesn't work on Windows but works on OSX
Steps to reproduce : - import the project attached on both Windows and OSX - open the scene test - press play and notice you can mo... Read more
In lightmapped scene some textures appear black with OpenGL ES2.0
So textures are black when playing a lightmapped scene in the editor with the OpenGL ES2.0 emulation enabled. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow