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[WP8] Nested serializable struct causes crash
A script with a nested serializable struct causes a crash on Windows Phone 8. A class can be used instead of the struct as a workaro... Read more
Only use DX11 WARP in batchmode when no GPU is available (or WARP reques...
Beta 20 made it so that DX11 WARP (software renderer) is always used in batch mode. However that made performance tests run 10x slow... Read more
Switching between iOS and Standalone platforms, create error message in ...
Switching between iOS and Standalone platforms, create the following error messages in Console: "width == 1 && height == 1 &... Read more
Documentation on Reflection Probes is heavily outdated
Editor/Data/Documentation/en/Manual/class-ReflectionProbe.html - Screenshots and properties have to be updated and Reflection Probes... Read more
Manual page on Skybox needs to be updated
6 Sided Skybox now also has the additional properties Exposure and Rotation. These have to be included and explained in the Properti... Read more
Documentation page on Occlusion Area is very outdated
Editor/Data/Documentation/en/Manual/class-OcclusionArea.html - screenshots have to be updated, properties in the table have to be up... Read more
Outdated information in the manual page for Cubemap
In Editor/Data/Documentation/en/Manual/class-Cubemap.html, this paragraph is outdated: "You can also use the Generate Cubemap option... Read more
[WP8] Non uniform scale causes a significant performance drop
Regression since 4.3.4f1 Using a non uniform scale instead of a uniform scale causes a significant hit in performance To reproduce:1... Read more
[Fixed Joint] Object with fixed joint flies out when connected body is r...
To reproduce:1. Open attached bug2. Open Myscene3. Press play4. Press X to create fixed joint between cubes5. Press and hold left ar... Read more
[Editor] When dragging selection of assets to array property in Inspecto...
To reproduce:1. Open attached project2. Create a new Sprite Animation asset (Assets >> Create >> Sprite Animation)3. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject