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Aero plugin doesn't work on 5.0b21
I've tried to use the Aero plugin with two versions of the project, 1) 1.0.ar11, the network plugin here: https://sites.google.com/a... Read more
Outdated images
Outdated images 1. What happenedOutdated images2. How we can reproduce it using the example you attachedOpen link file:///C:/Program... Read more
Menu GameObject > Create Other doesn't exist
On Manual pages:- Documentation/en/Manual/nav-CreateNavMeshAgent.html- Documentation/en/Manual/nav-CreateNavMeshObstacle.html- Docum... Read more
[DirectionalSpecular] lighting is being rendered brighter in 5.0b20 than...
How to reproduce: 1. Open attached project in b192. Open the lighting window3. Bake the lightmaps- Make note of what the lighting lo... Read more
Holding Alt does not override the Edit Collider tool
How to reproduce: 1. Open a new (2D) project2. Create a Quad3. Replace its Mesh Collider with a 2D collider (like Polygon or Box)4. ... Read more
Selecting the Edit Collider tool and then attempting to select a differe...
How to reproduce: 1. Open a new (2D) project2. Create a Quad3. Replace its Mesh Collider with a 2D collider (like Polygon or Box)- M... Read more
Wheel Joint 2D goes crazy if Motor Speed is set to a large number
Steps to reproduce: 1. Open attached project2. Open scene TruckTest.unity3. Set the Main Camera to be the child of truckBody4. Play ... Read more
[ReflectionProbes] Reflection Probes Not Select-able in Scene View When ...
Repro: Create reflection probe. Assign as a child object in the hierarchy. Set parent and children to a new layer. Note: Cannot be s... Read more
Switched of OffMeshLink component enables in playmode
Perpo: - Create an OffMeshLink between two meshes (or use attached project)- Switch off OffMeshLink component - visualisation of it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject