Search Issue Tracker

0
votes
Fixed

[WSA][UWP] PlayerPrefs aren't saved between runs

Windows Store Apps

-

Sep 25, 2016

-

Version/s: 5.4.1p2

Steps to reproduce: 1. Open attached project "835218.zip" and deploy to UWP2. Open built solution using VS and run on Local Machine3... Read more

0
votes
Not Reproducible

Maximizing editor window makes UI elements be positioned incorrectly

uGUI

-

Sep 01, 2016

-

Version/s: 5.4.0f3

Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Make sure you can see the Game view4. Maximize the editor... Read more

0
votes
Fixed

UnityEditor.EditorUtility does not contain a definition for SetSelectedW...

Editor - Other

-

Oct 02, 2016

-

Version/s: 5.5.0b5

Steps to reproduce:1. Open attached project "etsett.zip"2. Open Console windowResult: compiler error - "UnityEditor.EditorUtility do... Read more

0
votes
Duplicate

Cannot change Input method while Editor is in focus

Editor - Other

-

Oct 03, 2016

-

Version/s: 5.5.0b6

Reproduction steps:1. Open any project using 5.52. Try to switch languages via shortcut (alt+shift / ctrl+shift) or manualy from tas... Read more

0
votes
Duplicate

[WSA] Sound doesn't play in headphones if they are connected while the s...

Windows Store Apps

-

Sep 23, 2016

-

Version/s: 5.5.0b5

Reproduction steps:1. Open the attached project and build it to WSA (SDK 10 or 8.1)2. Deploy the project to MS Surface Pro (it has b... Read more

0
votes
Won't Fix

Materials with particle shaders are not working (in magenta) when scene ...

Asset and Scene Management

-

Sep 30, 2016

-

Version/s: 5.4.0f3

Reproduction steps:1) Open "836911_assetBundles.zip" project2) Open "MeleeWeaponTrail/Example/Scenes/Example.unity" scene3) Build as... Read more

1
votes
Fixed

'Package corrupted, deduced GUID exists but at different destination pat...

Editor - Other

-

Oct 03, 2016

-

Version/s: 5.5.0b6

Whenever an asset package is imported from the Asset Store with Unity 5.5, an error message appears. Steps to reproduce:1) Create a ... Read more

0
votes
Won't Fix

Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is...

Graphics - General

-

Sep 28, 2016

-

Version/s: 5.4.1f1

Reproduction steps:1. Open the project2. Open the "test" scene3. Make sure "Use Mipmap" is enabled on "RT" gameobject4. Open the GPU... Read more

0
votes
Fixed

Realtime GI Lightmaps Not Updated In The First Frame

Global Illumination

-

Oct 03, 2016

-

Version/s: 5.5.0b5

The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more

1
votes
Won't Fix

[Player, D3D11] FullScreen Switch shows memory leaking

DirectX

-

Oct 03, 2016

-

Version/s: 5.4.0f3

[Player, D3D11] FullScreen Switch shows memory leaking 1. What happened When switching between full-screen and windowed in player To... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.