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(Beast era)Shadow strength of the Light does not affect lightmaps
Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more
[TEST CASE] Artifacts in lightmaps on simple geometry
Strange light artifacts on pretty simple geometry: 1) artifacts on almost flat geometry, 2) note that almost identical geometry prod... Read more
Light leaks on the edges of lightmap charts
Light leaks on edges of chart borders polygons. Visible on low resolution Lightmaps. Read more
[TEST CASE] Shadow leak in lightmap
Project available in case 513102: 11/13/2014 1:46 PM edit Light leaks in places of contacts / intersection between 2 objects. Note t... Read more
Light intensity doesn't match between UV charts
Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more
Volatile fields cause build corruption
- Create a script with volatile field - Add the script to the scene - Build e.d. Standalone player in the Development mode. - See e... Read more
Cubemap not rendered correct when Image Effect is enabled
To reproduce: - Open attached project and launch "TestImageEffects" scene - Select Main Camera - Click the "Render Cubemap" button i... Read more
Builds are corrupted when a generic variant of a class is defined below ...
Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name. Repro Steps: 1. La... Read more
Vague errors when building for flash
1) What happened When building in flash i get these errors that do not specify where the issue is at. Usage of a type or met... Read more
[Win8] Scene and game views will lock up while in 'sleep mode'
Reproduced successfully. Steps to reproduce: 1. Open any Unity project on Windows 8 2. Put machine into sleep 3. Turn it on 4. Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on ParticleSystemParticles::array_reserve when particle system starts
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