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uGUI input fields does react to touches on Android
Trying to press uGUI input field brings no response or keyboard on android device Read more
Scrolling rapidly on ScrollRect causes scrolling to stop
To reproduce: 1) Download and open project2) Build and run for iOS3) Try rapidly scrolling in one direction or scrolling up and down... Read more
uGUI project does not scale on Android devices on Unity 5 (due to no Can...
When uGUI project is built to android device GUI elements does not strech to screen Read more
Baking a scene with a single large plane causes excessive memory usage
How to reproduce: 1. Open package memoryusage.unitypackage in a new project2. Open scene memoryusage.unity- There is a single plane ... Read more
[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...
In Particle System renderer module inspector:1. "Cast shadows" field should be an enum in 5.0, not a checkbox2. light/reflection pro... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more
Sliced images are not displayed correctly in WebGL build
To reproduce:1. Open attached project2. Build and run WebGl3. Notice that sliced image shows up incorrectly Read more
UnityEngine.UI.dll is in timestamps but is not known in guidmapper...
Error message shown on first open of attached project: Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISyst... Read more
When Input Field content type's set to Integer, you cannot input '-' whe...
Steps to reproduce this issue: 1. Create new input field2. Change Content type to integer3. Play4. Write '-50'5. Select all the text... Read more
[StandardAssets][WP8]RollerBall throws errors with mobile input
To reproduce:1. Import the standard assets project2. Open scene "RollerBall"3. Make sure mobile input is enabled and the target is s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS