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lightmapping broken on intel hd graphics
-e: as per title, all scenes but albedo are having severe issues looking like white noise -tested on ubuntu 14.04, macbook mid-2012,... Read more
Splash Screen shrinking on Windows 8.1 WSA
To reproduce this bug: 1 Create a project for Windows Store apps 8.12 Provide all Splash images for the app (100%, 140% and 180%)3 B... Read more
Realtime GI not working on webplayer
-e: see title -repro:--open attached project--build for webplayer--run build--go to albedo scene--NOTICE the difference between what... Read more
[EditorGUI] Setting GUI.matrix inside OnSceneGUI breaks Handles
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the test gameobject- notice how it draws a solid disc in... Read more
ManualRuntimeTests: "copypasteworks" is not working
-e: there seems to be a broken test in the suite -repro:--run the test suite--get to "press backspace"--press backspace--NOTICE that... Read more
ManualRuntimeTests: cursor doesn't unlock again
-e: the tests have a step to unlock the cursor which doesn't happen till the end of the tests -repro:--run latest version of tests (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS