Search Issue Tracker
[AssetBundle] Manual FAQ contains 'TODO'
To reproduce:1. Open up the Unity 5.0 manual at the page http://docs.unity3d.com/Manual/abfaq.html2. Notice the question "How do I c... Read more
[Gizmos] GizmoType value is multiplied by 2 when using with a DrawGizmo ...
Steps to reproduce this issue: - Open the attached project- Open 'test' scene- Observe 'parent' gamebobject in the scene view It sho... Read more
Wrong Japanese fallback font on iOS 8.2
On iOS 8.1 and the prior versions, “Hiragino Kaku Gothic ProN” is used as a fallback font for Japanese characters. On iOS 8.2, it se... Read more
On iOS accelerometer input is reversed in some cases
Accelerometer input is reversed when app is launched in landscape right To reproduce:1) Download and open project2) Build and run on... Read more
[CapsuleCastAll] Wrong capsule is cast againt colliders when using Capsu...
Steps to reproduce this issue: - Open the attached project- Open 'bug' scene- The two green spheres visualize the ends of the collid... Read more
[IL2CPP] Executable size increases beyond Apple's submission limits
To Reproduce: 1. Build project.2. Product > Archive in xCode.3. Click 'Show Package Content' on the generated archive file & ... Read more
[iOS] Metal crash with SetTargetBuffers
MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more
[TextField] Arrow keys do not change caret position in OSX build (Both U...
Steps to reproduce this issue: 1. Open the attached project2. Create new scene3. Attach 'test' script onto any gameobject in the sce... Read more
[AssetBundles] Bundles with variant lose references to bundles without v...
To reproduce:1. Open attached project. It has a texture that is set to be in an asset bundle with a variant (high). There is also a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument