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When loading a scene repeatedly sometimes models render entirely black-A...
The project reproduced on Samsung Galaxy S3, GT-I9300. Build and run. A scene will be reloaded multiple times, each time loading mod... Read more
OnTriggerEnter/OnTriggerExit problem with parent and child
To reproduce: 1. Open project "parentproblem" 2. Open scene "parentproblem" 3. Enter play mode 4. Move player controller into the cu... Read more
The message "No occlusion data has been baked" is misleading
After the baking progress bar is complete, but before the data info is displayed (at the bottom of the Occlusion window) the info: "... Read more
The "Set default parameters" button does not work - in Occlusion-Bake tab
Go to the Bake tab, Change the parameters, Click "Set default parameters" button, The parameters are not reset to default values Read more
Typos in the Occlusion window: Bake tab - see the print
"spesific" - "specific" "if a value if 4" - "if value 4 is chosen" "don't" - "then all the objects...will block visibility and the o... Read more
Cant create folder with name "Z1" in this current folder
Cant create folder with name "Z1" in this current folder 2) How can we reproduce it using the example you attached 1 Open attached ... Read more
crash on selecting webcam
-repro: --build attached project for linux --start build on Linux --click "update" --select the found webcam --NOTICE app crashes Read more
Dynamic font broken for Bold variant
To reproduce: 1. Open project NGUI-dynamic-font-test 2. Run scene test 3. Bold version doesn't look right, spacing is messed up and ... Read more
[Camera] OS X standalone graphics are broken when 1 camera w/ clear flag...
To reproduce: 1. Open NGUI-dynamic-font-test project 2. Open scene test 3. In scene view move one of the labels. 4. In game view yo... Read more
Shaders with fullforwardshadows render on top of others in deferred (reg...
Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow