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Votes
5
Found in
4.2.1f1
Issue ID
555588
Regression
No
Dynamic font broken for Bold variant
To reproduce:
1. Open project NGUI-dynamic-font-test
2. Run scene test
3. Bold version doesn't look right, spacing is messed up and glyphs aren't bold
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VisitingHub
Jul 23, 2023 18:54
Any comment on this, Unity? This has been a bug with dynamic text for as long as I can remember. For me it appears when building to android devices using OnGUI and GUIContent.
see this thread for more information:
http://answers.unity3d.com/questions/526561/why-are-unity-4x-dynamicrich-fonts-not-rendered-co.html/_/https://fontsbunch.com/free-bold-font/
VisitingHub
Jul 23, 2023 18:53
Any comment on this, Unity? This has been a bug with dynamic text for as long as I can remember. For me it appears when building to android devices using OnGUI and GUIContent.
see this thread for more information:
http://answers.unity3d.com/questions/526561/why-are-unity-4x-dynamicrich-fonts-not-rendered-co.html/https://fontsbunch.com/free-bold-font/
JossesMan
Jun 24, 2020 17:32
It can also set an element bolder than 1 px (in theory you could create a font as bold as you like and also be shoddy-shaped to create a flip-flop version of a font that doesn't have a flip-flop, like custom fonts). This should be avoided, however, since it will likely make some fonts scratchy and jagged) You can check more about it here: https://fontvilla.com/extra-thicc-text/
Note that the -webkit prefix is used so that it is not standard and support can be dropped in the future, so don't trust that this is bold-it 's better to avoid it unless it is merely aesthetic.
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Mar 03, 2020 05:20
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mtalbott
Sep 29, 2014 17:06
Any comment on this, Unity? This has been a bug with dynamic text for as long as I can remember. For me it appears when building to android devices using OnGUI and GUIContent.
see this thread for more information:
http://answers.unity3d.com/questions/526561/why-are-unity-4x-dynamicrich-fonts-not-rendered-co.html