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Sprite shader can't change parameter in inspector
To reproduce:1. Open attached project2. Open test scene3. Select Button_template object in hierarchy4. Change tiling values in inspe... Read more
[Colliders] Setting Active on multiple child trigger colliders of rigidb...
Steps to reproduce: 1. Open the attached project2. Open and play the 'CompoundTriggerCorruption' scene3. Notice that as the sphere e... Read more
Asset bundles not working after 5.0f2
To reproduce:1. Open attached project (WebGL assetbundles.zip)2. Build and run WebGL3. Press 'load asset'4. Notice that asset loads ... Read more
Impossible to change the license
In editor click Unity -> Manage License -> Activate New LicenseExpected result: You get to input a new licenseActual result: N... Read more
StateMachineBehaviour exclusive messages are treated as MonoBehaviour me...
How to reproduce: 1. Open attached project- The project contains a single script with the following code (modified): using UnityEngi... Read more
Mono uses utf-8 string whereas .net uses utf-16 string
Using function Marshal.PtrToStringAnsi() from "System.Runtime.InteropServices" returns wrong result on Windows Store App. Reproducib... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
In Terrain tree tool, it's impossible to add a tree to the Trees
To reproduce:1. Open attached project2. Select terrain3. Open Tree tab4. Click the button to add a tree to the list5. Try selecting ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present