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Scene view wireframe/GI/... modes broken when using HDR + Deferred + MSAA
When camera is using both deferred (either new or legacy) and HDR, and MSAA in quality settings at the same time, then scene view wi... Read more
Right to left language support in UI system
Currently Unity UI system does not support right to left language input correctly. Such languages as Arabic, Persian, Urdu, Syriac, ... Read more
Unity 5 Asset Server Saves Current State Into Layouts
- Put a project in Asset Server version control (or open one that is) - Make a change, or otherwise get the Asset Server version con... Read more
Impossible to edit Skinned Mesh Renderer bounds after disabling and re-e...
To reproduce:1. Create new project2. Create empty gameobject and add cloth component3. Disable and re-enable gameobject (or save sce... Read more
After instantiating canvas prefab with a slider or scrollbar, console di...
How to reproduce in the attached project:1. In FILE bar, use the Test Bug tab and press "Instantiate prefab bug"or2. Drag Slider Hol... Read more
Monodevelop incorrectly steps over for recursion
Steps to reproduce:1. Open attached RecursionError.zip project.2. Load the scene "scene".3. Open "script1" in MonoDevelop.4. Attach ... Read more
Changes not saved to prefab are considered as changes to scene without c...
Changes to game object (unsuccessful to find which changes exactly) not saved to prefab are considered as changes to a scene which h... Read more
Shader preprocessor ignores Unity platform defines
How to reproduce: 1. Open new project2. Import attached shader into project3. Place two planes one above another4. Create a material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- FrameDebugger - Wrong texture displayed when using CreateRenderGraphTexture
- Multiplte InvalidOperationExceptions and AggregateExceptions errors are being thrown when building for VisionOS
- Preferences foldouts don’t work when clicking on text
- WebGL Memory Leaks when unloading a Unity Instance
- Point Cache Bake Tool window does not have minimum size bounds to display essential features