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Folder will show as local after revert
1.Create Folder with any asset 2. Submit it 3.Delete it 4.Go to Outgoing and revert It Result :Folder will shown like local and ... Read more
Out of sync message doesn't appear
1.User 1 create any script and submit it 2.User 2 take incoming script and check out it 3.User 1 make any changes in script and sub... Read more
Out of memory import 4k textures
Could reproduce on 4.3.0 beta 1 To reproduce: - Open attached project and do one of the following actions to make the editor crash ... Read more
[Editor] Enabling and disabling "Play on Awake" in a hierarchy is not wo...
Enabling and disabling "Play on Awake" in a hierarchy is not working independently. 0. Place the particle system GO under the Cube ... Read more
Parenting takes exponentially longer with the increased amount of objects
To reproduce: 1. Open project "SetParentTest" 2. Open scene "SetParentScene" 3. Select object "SetParentTest" 4. Change the value of... Read more
Allow calling GetSpectrumData from FMOD thread
Support suggested I used the OnAudioFileRead callback, which would work, but I cannot call GetSpectrumData inside this function beca... Read more
Unity crashes on opening scene with HideFlags.DontSave object
To reproduce: 1)Open the attached project 2)Open AEAnimTesting scene 3)Unity crashes (stack trace is attached in editor.log) Does n... Read more
There should be a warning or note in player settings about ignored setti...
1. Go to player settings in fx stand alone player 2. Observe that you can enable and disable resolution dialog for a build 3. Observ... Read more
Animation window doesn't rename properties
Select a property. Single click on a Animation property. Wait. GUI let's you rename anything. But does not actually rename. Read more
Mesh doesn't lightmap correctly
Steps to reproduce : - import the project attached - open the scene "test" - select the Lowered_Areas_TEMP_02 - open Lightmapping ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow