Search Issue Tracker
Running multiple BC demo webplayers causes FF crash
* use proper memory managment system to not crash and instead give nice eror messages. Read more
Maximise on play option not maintained when Layout is changed
To reproduce; 1. Turn on Maximise on play 2. Change layout to anything else Maximise on play is no longer turned on. Read more
Unchecking "override for iPhone" loses icon selections.
Unchecking "override for iPhone" in the Player icons settings loses icon selections. The attached project has one 72x72 icon select... Read more
If you have multiple game views, only the latest added works with Maximi...
To reproduce 1. Open unity 2. Set the Layout to default 2 by 3 3. Set the Game View to be maximized on play 4. Add another game vie... Read more
Selecting multiple objects is not undone by clicking on originaly select...
To reproduce; 1. Create a new project 2. Add a cube to the scene 3. Add a sphere to the scene 4. Select the cube 5. Press shift and... Read more
Editor layout not being maintained.
To reproduce; 1. Load a new project a set the layout to be 2 by 3. 2. Set the game view to maximise on play 3. Play the project 4. ... Read more
Script is moved in Project structure when it fails to be added to a prefab
Steps 1) Make a prefab in a folder called Prefabs 2) Make it a real prefab by applying the Main Camera to it 3) Make a new C# script... Read more
Reverb Zones process audio in parallel with audio sources
To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene" - Select the Main Camera where the Audio Source is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph