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Generating a mesh will not save in the scene
Steps to reproduce : - import the project attached - open the "test" scene - select "GameObject" - right click the 'Save Mesh Test'... Read more
uGUI - Deactivated GameObjects cause an error to be thrown in GraphicEve...
Steps to reproduce : - import the project attached - open the "BasicScene" and press play - select the "BookParentPanel" and deacti... Read more
Bad use of EditorApplication.update screws editor extension developers
-e: if devs of editor extensions use EditorApplication.update = null they screw and other registered functions from other extension... Read more
EditorApplication.Update frequency varies from too fast to too slow
To reproduce: 1. Create a new C# script and paste in: using UnityEngine; using UnityEditor; using System.Collections; [InitializeOn... Read more
Name of EditorApplication.isPlayingOrWillChangePlaymode is inconsistent ...
Normally, EditorApplication.isPlayingOrWillChangePlaymode implies that if EditorApplication.isPlaying = true, EditorApplication.isPl... Read more
No warning is shown when meta-data android:name="unityplayer.UnityActivi...
Reproduced with: Unity Version 4.3.0f4 (e01000627d60) Unity Version 4.3.4f1 (e444f76e01cd) Resolution: The Activity is properly det... Read more
Format errors on MonoBahaviour page and links
In the Unity 4.5 beta 6 build 2 Scripting API documentation on the following page "methodNameintime" should be changed to "methodNam... Read more
Layout group components on GUI prefabs appear offset when changes are ap...
Steps to reproduce: 1. open the "bug" scene 2. select the "Layout" GameObject 3. select GameObject -> Apply Changes to Prefab; the b... Read more
Removing an element from a layout group doesn't immediately apply change...
Steps to reproduce: 1. open the "bug" scene in the attached project. 2. select the "Layout" GameObject 3. in the Elements area of th... Read more
Adding a "/" in the layer names will will treat the layer as multiple le...
Steps to reproduce : - create a new project - go to Layers > Edit Layers - add a "/" in the name e.g. Layer/test - select a game ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy