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3
votes
Fixed

[HingeJoint] Enabling spring resets the "zero"-angle for spring's target...

Physics

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Feb 15, 2015

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Version/s: 5.0.0f1

Enabling the spring resets the "zero"-angle from which the spring calculates its target position. This happens both inside the edito... Read more

16
votes
By Design

4.5 version pdb2mdb.exe missing few dlls

Mono

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Feb 14, 2015

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Version/s: 5.0.0f1

There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more

0
votes
Fixed

ShaderForge PrePass shaders use wrong keyword in 5.0

Shaders

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Feb 14, 2015

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Version/s:

Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting ... Read more

0
votes
Duplicate

Flythrough mode conflicts with terrain hotkeys

Scene/Game View

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Feb 14, 2015

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Version/s: 5.0.0f1

To reproduce:1. Create new project2. Add Terrain3. Click right mouse button + shift + w to use flythrough mode4. While using flythou... Read more

0
votes
Duplicate

[Final Gather] Glowing edges on baked geometry

Global Illumination

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Feb 14, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached project2. Open scene test2.unity- The scene contains a variety of cubes in different colours posi... Read more

2
votes
Postponed

"Corrective" blend shapes

Graphics - General

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Feb 14, 2015

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Version/s: 5.0.0f1

Blend shapes in Unity seem to be only applied before skinned joint animation is applied. This means that while typical blend-shapes ... Read more

0
votes
Duplicate

Selecting prefab that has effector, throws "m_Effector == effector"

Physics2D

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Feb 14, 2015

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Version/s: 5.0.0f1

This bug is almost same as the one in 663596 case. But its reproduced by selecting prefab and not deleting. Any way I believe its to... Read more

1
votes
By Design

When using IL2CPP, the System.Type.GetConstructors,System.Type.GetMember...

iOS

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Feb 14, 2015

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Version/s: 4.6.2p2

To Reproduce: 1. Build the attached project with IL2CPP2. Notice that the output is different from mono. Read more

1
votes
Fixed

Unnecessary check is performed in a Rigidbody during the deactivation of...

Physics

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Feb 14, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open new project2. Create a single Capsule game object and attach a Rigidbody component to it3. In the Rigidbod... Read more

0
votes
Duplicate

[iOS][Android] Sprite packer results in corrupt atlases

2D

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Feb 14, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project 'SpritePackingTest'2. Change the platform to iOS/Android3. Open the Spri... Read more

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