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Activation window appears without styling on windows
Activation window appears without styling on windows (sometimes) This has been observed several times, but cannot always be reproduc... Read more
Undo does not work when Frame Debug is enabled
Undo does not work when Frame Debug is enabled To reproduce: - Create a new project - Open Frame Debug window and Game View - Make ... Read more
Drawcall names and numbers clash
Drawcall names and numbers clash - please see attached screen shot for details. To reproduce: - Open attached project and launch sc... Read more
RenderTarget dropdown menu is grayed out
RenderTarget dropwdown menu is grayed out - please see attached screens shot for details: To reproduce: - Open attached project and... Read more
The new transition to self loops differently than two identical animations
Steps to repro: 1. Open the attached project and a scene "test1" 2. Press Play 3. Observe, that the Adam_newloop object runs faster ... Read more
Multi editing broken with Hierarchy search results objects
Steps to reproduce : - import the project attached - open the "Test" scene - do a search in the Hierarchy for "Cube" - select a cub... Read more
Reflection Probes demo crashes with RenderTexture assert
Open the demo scene in the attached project (the Reflection Probes demo for GDC). Select the airplane model fuselage and expand some... Read more
Awake methods of generic class children are not called
Steps to reproduce: 1. Create a generic class which is derived from MonoBehaviour 2. Create a class which is derived from previously... Read more
Audio Mixer window doesn't repaint properly when maximized or when layou...
Select Maximize in the Audio Mixer Window, then minimize it again or switch between Horizontal and Vertical layouts. Different repai... Read more
[Audio Mixer] When Inspector is set to minimum width all sliders disappe...
Select a channel with Ducking and make the Inspector as narrow as possible to see the issue or check it in the attached screenshot. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project