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Platform icons are missing in Player Setting
To reproduce:1. Create new project2. Open Player settings3. Notice that platform icons are missing and errors thrown in console Read more
Ghost Nav Mesh Agents
1. Open attached project's scene "test".2. Play the scene, if error is thrown - just resume play mode.3. After 3-4 scene restarts by... Read more
Unable to create and load a crunch texture at runtime
To reproduce:1. Open the TEST_CRN_RUNTIME_LOADING scene2. Click play3. Note the errors while trying to create a texture and load int... Read more
[IL2CPP] Project fails to Build fails when 'event Action' is used
To Reproduce: 1. Build the project from repro_test.zip (12 MB) with Ill2CPP2. Observe that the build fails with: IL2CPP error for me... Read more
[LineRenderer] Line renderer flickers
To reproduce:1. Open attached project2. Open MainScene3. Press play4. Walk in front of Line Renderer for couple of minutes5. Notice ... Read more
LayerMask.GetMask() ignores the "Default" layer
How to reproduce: 1. Open a new project2. Create a script named GetMaskBug.cs with the following contents: using UnityEngine;using S... Read more
Physics2D velocity of the rigidbody changes without OnCollision methods ...
Steps to reproduce:1. Open attached project's scene "testScene".2. Enter play mode.3. Big bullet is destroyed with one small bullet,... Read more
Overlapping preview when using negative UV H value
Steps to reproduce1. Open attached project's scene "Overlapping preview".2. Select right image.3. Change in inspector Raw Image ->... Read more
Calling WebCamTexture.Stop() after GetPixels() leads to memory corruptio...
The issue is that WebCamTexture.Stop() frees internal memory buffer used by GetPixels(), but doesn't mark it as deleted. So subseque... Read more
[AssetBundles/Legacy shaders] Materials referencing Legacy Shaders are b...
1. Open attached project2. Build and run Web Player3. Click Load asset4. Notice that shader is broken Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine