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IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more
[SceneView] Disable HDR/tonemapping when GI Chart, etc visualizations ar...
To repro:1. Open attached TonemappedChartsIssue2. Open scene TonemappedCharts3. Notice that visualisations like UVCharts are really ... Read more
[Occlusion Culling] Occlusion culling system creates too many files in t...
Steps:1. Open small project attached by QA (just a scene with some static objects)2. Bake occlusion culling, save scene3. Look at no... Read more
Static Initialization Is Incorrect When Targeting WebGL (possibly, any I...
Steps to reproduce:1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test ... Read more
[WP8.1] System.IO.File.ReadAllX methods throw IOExceptions
To reproduce:1. Open repro.unitypackage. It contains a script that creates some files and tries to read them using the File.ReadAllX... Read more
[Mobile] Shadows are distorted or flickering if large scale objects are ...
1. Open attached project2. Build to iOS or Android Note: Changing quad to plane or cube shadows are distorted differently. Read more
SphereCast returns incorrect collision point for a scaled non-convex mesh
To reproduce:1. Open attached 5.0 project (don't change layout, it makes it easier to notice the problem)2. Run scene Testscene3. Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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