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RenderTextures do not work correctly for the Android
RenderTextures cannot be created, instead resulting in a NullReferenceException. Unity Versions: 4.2.0f4 (38efbd14869d) 4.3.0b1 (2f... Read more
[Dynamic Batching] Batching breaks vertex shader transformations
To reproduce: 1. Open project BatchingBug 2. Open scene Level_01 3. Enable dynamic batching 4. Enter play mode 5. Click on the game ... Read more
Fatal error message when removing an object in a custom inspector GUI
To reproduce: 1. Open project TS2 2. Open scene 01 3. Select Controller in hierarchy 4. In the inspector, navigate to "Post tags" 5.... Read more
Changing script on a monobehavior breaks the component editor
Repro: 1) Add a script to e.g the Main Camera 2) Change the script using ObjectSelector 3) Notice that the cogwheel disappears and c... Read more
[Collision] Particle collision detection does not happen if the collidin...
Steps to reproduce : - import the project attached - open the scene and press play - notice that the unicorn will turn red when a p... Read more
Light probes only work if there's static geometry in the scene being lig...
Reproduced in 4.3.0b1 Also present in 4.1.5f1 and 4.2.0f2 Light probes only work if there's static geometry in the scene being ligh... Read more
Bootcamp project: Mac standalone freezes
-e: running a mac build of the bootcamp project freezes the app. log shows "Receiving unhandled NULL exception" -repro: --get Boo... Read more
AnimationCurve created by script has a very steep transition
When creating an animation by code (add KeyFrame to AnimationClip then finally add AnimationClip to Animation and Play() ) if making... Read more
Key frames not highlighted horizontally
Key frames not highlighted horizontally. When clicking next to the key frames in Dope sheet, the animation curve in the hierarchy is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow