Search Issue Tracker
MINOR: Switching to Unity while editing a float field doesn't give focus...
a) Click to edit a float in the inspector. b) Switch away from unity (i.e. to your code editor to read a value). c) Switch back & tr... Read more
Normal maps are inverted in some places of the mesh
Normal maps are inverted in some places of the mesh, creating then some lighting differences leading to a huge seam (or mesh separat... Read more
Unity becomes unresponsive when doing long imports
Unity becomes unresponsive and even doesn't redraw when doing long imports (for example case 410940). Unity should redraw and would ... Read more
Texture Importer: Let users know the progress of applying changes to lar...
Let users know the progress of applying changes that takes long time to apply. When changing the Target size of a Substance Materia... Read more
AssetPostprocessor - Add firstImport flag in OnPreprocessModel
We should add "bool firstImport" parameter in AssetPostprocessor.OnPreprocessModel that would allow users to set the import settings... Read more
MINOR: Resetting project settings doesn't work properly
Reset doesn't work at all in: - Project Settings -> Tags - Project Settings -> NavMeshLayers - Project Settings -> Audio - Project S... Read more
UnityScript should check scope of variables in strict mode
UnityScript does not seem to handle scope of local variables correctly. Take the following simple script: function Start () { i... Read more
Script names should disallow spaces
Creating C# or Boo script with spaces in the file-name does not match class-name in script, which means the MonoBehaviour can't be a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL