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0
votes
Fixed

[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...

Image Effects

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Apr 03, 2015

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Version/s: 5.1.0b1

To reproduce:1. Open attached project2. Open TestScene3. Notice that the game view goes "crazy" Read more

90
votes
Fixed

[Shaders] Missing fallback from Directional to NonDirectional mode with ...

Global Illumination

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Apr 03, 2015

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Version/s: 5.0.1f1

WORKAROUND: Use non-directional mode To reproduce:1. Open attached project2. Build and run to iOS (same on Android based on forum th... Read more

61
votes
Fixed

Shadow moves in relation to the object that casts it when using a custom...

Shadows/Lights

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Apr 03, 2015

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Version/s: 5.0.1f1

Reproduction steps:1. Open the attached project "ShadowProjection 5.0"2. Open the scene "Scene"3. Select the camera and change it's ... Read more

0
votes
Fixed

There's no way to query currently selected keyboard on iOS

iOS

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Apr 03, 2015

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Version/s:

See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more

0
votes
Fixed

Skybox renders after Opaque Geometry

Graphics - General

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Apr 02, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Frame Debugger window- Note how the Skybox is not rend... Read more

104
votes
Fixed

[Batching] Static batching ignores scene loaded with LoadLevel(); possib...

Graphics - General

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Apr 02, 2015

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Version/s: 5.0.1f1

To reproduce the bug please follow the steps1. Open "StaticBatchingBug" project2. Open "StaticBatchingTest" scene3. Play scene"Stati... Read more

0
votes
Not Reproducible

Playmode tint stays after stopping through script

Editor - Other

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Apr 02, 2015

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Version/s: 5.0.1f1

To reproduce:1) Open attached project2) Open Levels/level13) Play it4) Click Escape to exit5) Notice that Project View/Console are s... Read more

0
votes
Not Reproducible
5
votes
Fixed

[geomerics] Direct light is baked from a realtime light

Global Illumination

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Apr 02, 2015

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Version/s: 5.0.0p3

To reproduce:1) Import attached package2) Open Test_U5_Lighting/_scene3) Notice all the shadows4) Enable Baked GI in Lighting5) Noti... Read more

17
votes
Fixed

[EventSystem] Deactivated UI Elements are picked up by GraphicRaycaster....

UI

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Apr 02, 2015

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Version/s: 4.6.4p1

To Reproduce: 1. Run the attached project in Editor.2. Observe that when you click anywhere in the canvas, GraphicRaycaster.Raycast ... Read more

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