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When copying text in a multiline Input Field and then pasting it, new li...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. It has input field with line type: 'Multi Line Newlin... Read more
[LoadLevel] Ambient GI and reflection probes not loaded if continuous ba...
Note: This fix is for scenes loaded from asset bundles. Loading simply in editor still won't load GI, but that's known and will be ... Read more
The Particle system editor crashes when the renderer component is selected
Steps to repro: 1. Create a particle system 2. Select it, press "Open editor..." in the inspector view 3. Make sure to undock it 4. ... Read more
Navigation pathfinding algorithm is broken if agent is taken
Reproduced: 5.0.0b12, 4.6b15 1. Open scene "1" 2. Play scene. 3. Open Navigator window, to see navmesh 4. Try to move capsule all w... Read more
List<byte[]> is broken in WebGL
-e: I am using a List<byte[]> to store incoming binary messages. The code breaks when exported to WebGL. Often, a message that was s... Read more
Save Scene dialog shown when switching scenes in playmode
To Reproduce: 1. Open the 'scene1' in the attached project (or create a new project with two scenes). 2. Save 'scene1' scene and p... Read more
Directional light is not lighting a mesh correctly
Steps to repro: 1. Open the minimal report project and the scene 'repro_648579' 2. It is a stripped scene from the original project,... Read more
After Unity with "maximized on play" restart, it stays in same mode
1. Create new project 2. Click "Maximize on Play" in game view 3. Press play 4. Close unity without saving 5. Open project again 6. ... Read more
Errors on Unity startup when mesh is child of camera-space-canvas
To reproduce: 1. Open attached project 2. Open 123 scene 3. Notice errors in console (if doesn't appear, close editor and open same ... Read more
[Lighting] Re-opening the scene changes how lightmap looks until first play
Steps to reproduce: 1. Create a new project, add a terrain and make some changes to it which would produce some shadows 2. Add a col... Read more
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