Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0b5
Issue ID
598199
Regression
No
Gizmos.DrawFrustum does not draw align properly with a camera
To reproduce:
1. Create a new project
2. Attach this script to the main camera:
void OnDrawGizmos () {
Transform thisTransform = transform;
Camera thisGizmoCamera = camera;
Gizmos.matrix = thisTransform.localToWorldMatrix;
Gizmos.DrawFrustum(Vector3.zero, thisGizmoCamera.fieldOfView, thisGizmoCamera.farClipPlane, thisGizmoCamera.nearClipPlane, thisGizmoCamera.aspect);
}
3. Notice that the gizmo is ALMOST perfectly aligned with the camera, except it's top and bottom parts are not tall enough
Note is most likely not limited to just the camera
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment