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BlackBerry Z10 will not sleep with game active in the foreground
Create the simplest project possible, deploy it to a BlackBerry Z10 and set the Display/Screen Lock to 10 seconds, and wait and the ... Read more
SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changin...
SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changing values via script. For example in my script included in th... Read more
[Emulation] Multiple Render Targets silently ignored from editor code wh...
To reproduce: 1. Open project MRTInEditor 2. Run bugdemo scene 3. Notice that pos render texture gets coloured noise in the bottom l... Read more
GameObject.GetComponent documentation does not have examples in C#
GameObject.GetComponent documentation does not have examples in C# / Boo. Read more
Unity splashscreen does not respect Windows Phone 8 device orientation
No matter what default orientation is set, Unity splash screen will be shown in portrait orientation. Steps to reproduce: 1. Open o... Read more
Memory leak after editing a script
After script is edited and the focus is returned to Unity editor, Unity starts leaking memory rapidly. Tested and reproduced with A... Read more
AudioListener settings are reseted after application loses and regains f...
To reproduce: 1. Open the project 2. Attach AudioListenerPauseControl.cs script and the wav file to a new game object 3. Check the '... Read more
Unity Crashes because of mixed mode assembly
-e: unity crashes on start of scene -crashes in 4.2.2 and 4.3b5 -repro: --open attached project --open scene --press Play --NOTICE ... Read more
ProjectSettings.asset is in binary no matter what Asset Serialization mo...
To Reproduce: 1. Open hyperios project 2. Build it 3. In unity project settings folder ProjectSettings.asset is binary Expected re... Read more
OnMouseUpAsButton() doesn't work with Box Collider 2Ds
Steps to reproduce : - import the project attached - open the scene Prospector_0 - press play - click on the cards and notice that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file