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0
votes
Fixed

Scaling object by negative value inverts normal map.

Graphics - General

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Feb 26, 2015

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Version/s: 5.0.0f3

1. Open scene "FlipTestScene".2. In scene there are two boxes:- MatTestCube_prefab OK- MatTestCube_prefab Scale -13. Notice that "Ma... Read more

0
votes
Fixed
0
votes
Fixed

IL2CPP does not support Thread.Abort

IL2CPP

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Feb 26, 2015

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Version/s: 4.6.3f1

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0
votes
Fixed

[WSA] missing rendering path option in player settings

Windows Store Apps

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Feb 26, 2015

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Version/s: 5.0.0f3

Workaround: rendering path is shared between platforms. Select it from standalone platform or change it on game camera. Reproducible... Read more

0
votes
Fixed

Sprite Atlases take twice the size in memory in OpenGL ES 2

2D

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Feb 26, 2015

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Version/s: 5.0.0f3

Sprite Atlases take twice the size in memory in OpenGL ES 2. A 1024x1024 texture, 32 bit takes 4 mb in ram when used as a normal tex... Read more

4
votes
Not Reproducible

[iOS] Coroutine never resumes if a WWW request is disposed after 'yield ...

iOS

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Feb 26, 2015

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Version/s: 5.0.0f4

To Reproduce: 1.Open WWW_Dispose_Repro.zip (attached to the comment) 2. Run it in editor, observe that (YieldReturnTest.cs): -in Sta... Read more

1
votes
Fixed

[PhysX]Huge physics spikes in Profiler on some Android devices

Android

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Feb 26, 2015

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Version/s: 5.0.0f3

Profiler shows Physics spikes on some Android devices every several seconds Read more

15
votes
Duplicate

[iOS] Memory leak in GetPixels and GetPixels32

iOS

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Feb 26, 2015

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Version/s: 4.6.3f1

To Reproduce: 1. Open & deploy the attached project to iOS.2. After run transfer the debug session to instruments profiler.3. Ob... Read more

0
votes
Fixed

[AssetBundles] Asset Bundles break references when loading

Asset Loading

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Feb 25, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open attached project2. Delete the AssetBundles folder from the root directory of the project3. Go to menu Asse... Read more

0
votes
Postponed

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