Search Issue Tracker

By Design

Votes

0

Found in

5.0.0a18

Issue ID

623387

Regression

Yes

5.0 surface shaders use 13-14 more ALU instructions and are 20-50% slower

Shaders

-

Import the attached Blend SM2.shader in Unity 4.x. It will work fine. Import it in Unity 5.0 and you will get the following compilation error:
"Arithmetic instruction limit of 64 exceeded; 65 arithmetic instructions needed to compile program"

There is a workaround to make the errors go away, by adding "#pragma target 3.0" to the appropriate place in the shader file, but that has its own drawbacks.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.