Search Issue Tracker
By Design
Votes
0
Found in
5.0.0a18
Issue ID
623387
Regression
Yes
5.0 surface shaders use 13-14 more ALU instructions and are 20-50% slower
Import the attached Blend SM2.shader in Unity 4.x. It will work fine. Import it in Unity 5.0 and you will get the following compilation error:
"Arithmetic instruction limit of 64 exceeded; 65 arithmetic instructions needed to compile program"
There is a workaround to make the errors go away, by adding "#pragma target 3.0" to the appropriate place in the shader file, but that has its own drawbacks.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
Add comment