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[iOS] Trampoline has the GameKit.framework incorrectly linked
To Reproduce: 1. Build the project in "677163_game_kit_repro_3.zip".2. Notice the linker errors when compiling in xCode.3. Add, Game... Read more
Rect transform values change when changing image properties in the anima...
The top and botton values of rect transform are slowly incrementing when changing UI Image's alpha channel in the animation Steps to... Read more
Memory leaks when running standalone player with "-batchmode -nographics...
Reproduced on 4.6.2f1 and 4.6.3p2 versions with Angry Bots project; The same standalone was launched with "-batchmode" and "-batchmo... Read more
Editor crash upon opening Unity 4.6 project in 5.0
1. Download attached project 'Project_case_677054.zip'.2. Try to open it. On script compiling it should crash. Read more
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
Unity hard crash when setting AvatarMask transformCount to negative value
Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up:UnityEditor.Animations.AvatarMask a = new... Read more
Crash on "yield return(WWW object)"
Note:A very small repro project is attached below. To reproduce the bug please follow the steps1. Open "Repro" project2. Open "Repro... Read more
Crash when accessing properties of various VersionControl classes
Running any of the following groups of two lines of code will each cause Unity to crash: UnityEditor.VersionControl.Plugin p = new U... Read more
Unity crashes when trying to access ancestors property from a HierarchyP...
Executing these 2 lines of code will crash Unity: UnityEditor.HierarchyProperty prop = new UnityEditor.HierarchyProperty(UnityEditor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS