Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
4.5.2f1
Issue ID
623913
Regression
Yes
[TextMesh] Editor crashes when setting 1000 Font Size (Windows, 5.3)
Steps to reproduce:
1. Create new project
2. Add 3D Text game object to scene
3. Enter "1000" into "Font Size" field
4. Crashes inside FreeType (on Windows) while rasterizing H letter
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment