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The project wizard in Unity 4 always opens near the lower lef corner of ...
Steps to reproduce : - open Unity and notice the project wizard screen appears on the left side of the screen instead of the middle... Read more
Find References in Scene does not work with multi selection
In Angry Bots Project for example filter Prefabs, select barrelLarge and barrelSmall from the Project Browser Preview, right click a... Read more
16bit textures broken (channels swizzled) in asset bundles in 3.5
The bug: Loading a big texture from an asset bundle corrupts it. Repro steps: 1. Open the attached project in Unity 3.5 (that's the... Read more
Audio Channel mapping on 5.1 is incorrect when using compressed sounds
When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attac... Read more
Texture mipMapBias not working in Flash export (Cat)
Run the attached project in-editor and press the up/down arrows to adjust the texture's mipMapBias. Now run the included built Flash... Read more
Custom Inspector looks wrong and is not entirely usable
Steps to reproduce: - open the attached project - search for DemoAnimation - select the DemoAnimation prefab Result: The Custom Ins... Read more
Prefab is not renamed properly
Repro steps: 1. Open the attached project 2. In the project window click on the Enemy prefab and click again, to edit the name - not... Read more
Editor crash with 'EightBitFilter' script attached to camera
To reproduce: - Create a new project - Import the attached "EightBitFilter" script - Attach the script to the Main Camera and observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
- Scene is marked as dirty when opening the project with Vertical Layout Group added as a Component
- Crash on UnityEngine::Animation::SetGenericFloatPropertyValues when keyframing the RigBuilder component to Enabled and Disabled
- TabViews overlap and do not adjust when there are too many TabViews
- Asset import fails when importing the Shader Graph "Production Ready Shaders" sample