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Scene view wireframe/GI/... modes broken when using HDR + Deferred + MSAA
When camera is using both deferred (either new or legacy) and HDR, and MSAA in quality settings at the same time, then scene view wi... Read more
Right to left language support in UI system
Currently Unity UI system does not support right to left language input correctly. Such languages as Arabic, Persian, Urdu, Syriac, ... Read more
Unity 5 Asset Server Saves Current State Into Layouts
- Put a project in Asset Server version control (or open one that is) - Make a change, or otherwise get the Asset Server version con... Read more
Impossible to edit Skinned Mesh Renderer bounds after disabling and re-e...
To reproduce:1. Create new project2. Create empty gameobject and add cloth component3. Disable and re-enable gameobject (or save sce... Read more
After instantiating canvas prefab with a slider or scrollbar, console di...
How to reproduce in the attached project:1. In FILE bar, use the Test Bug tab and press "Instantiate prefab bug"or2. Drag Slider Hol... Read more
Monodevelop incorrectly steps over for recursion
Steps to reproduce:1. Open attached RecursionError.zip project.2. Load the scene "scene".3. Open "script1" in MonoDevelop.4. Attach ... Read more
Changes not saved to prefab are considered as changes to scene without c...
Changes to game object (unsuccessful to find which changes exactly) not saved to prefab are considered as changes to a scene which h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved