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IL2CPP: RSACryptoServiceProvider doesn't work
-e: The RSACryptoServiceProvider class seems broken on the IL2CPP backend. -repro:--open attached project--build&run TestScene f... Read more
[WSA] Build and run error in the editor
Pressing "build and run" button when building to WSA platform (specific build parameters are given below) editor shows such error:--... Read more
[OSX] Right click not registered, after CTRL+Left-click
TO Reproduce: 1. Open the attached project on OSX.2. Play (or build to Webplayer/Standalone)3. Click CTRL+Left Click4. A Left Click ... Read more
AngryBots shader compilation crashing/fails using GLES3 on iOS
using AngryBots at changeset bafd14399cfb Build project with iOS + GLES3.On startup the app crashes, see attached crash.txtCrash hap... Read more
Memory leak of Assetbundle loading on Android Platform in Unity 5
The memory of WebStream increases all the time in this project when release it in Android platform, while the problem did not happen... Read more
[WheelCollider] Position of the wheel collider does not change when scal...
Steps to reproduce this issue: 1. Open the attached project2. Open 'T01' scene3. Select 'car_root'4. Notice wheel colliders are in t... Read more
Light disappear after rotating object several times
To reproduce:1. Open attached project2. Open card scene3. Press play4. Click on card until light disappears Read more
iOS Player crashes when using dictation on iOS 7
On iOS 7, iOS Player crashes after using dictation in an input field/area. Note that it works properly on iOS 8. Read more
ArgumentException building plugin scene
When trying to build the project to Windows Store Apps platform, it produces this error: ArgumentException: The Assembly Microsoft.C... Read more
MoveRotation does not pay attention to rotational DoF lock
To reproduce the bug follow the steps1. Open "Generally" project2. Open "FreezeRotationTest" scene3. Run Scene4. Drive and crash car... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS