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Fixed

Votes

0

Found in

5.0.0a3

Issue ID

598808

Regression

No

Deferred: Shader that uses 'exclude_path:forward' broken in new deferred rendering

Shaders

-

To reproduce:
1. Open project "reprowithlongname"
2. Open scene.SponzaSetup_Advanced
3. Open shader 'BoxProjectedCubemap_Parallax_Steva' found in 'Assets/BoxProjectedCubemapEnvironment'
4. On line 27 remove the "exclude_path:forward"
5. In unity, switch between the legacy and new deferred rendering - the floor looks roughly the same
6. In the shader, paste back the "exclude_path:forward"
7. Repeat step 5 - the floor on the new deferred rendering looks a lot brighter

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