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2
votes
By Design

A rotated UI element is not fitted to the parent element as expected

UI

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May 18, 2015

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Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice that the 'Small' image is not fitted to the 'Big Conta... Read more

1
votes
Fixed

[Android][UI] UI images get corrupted when using 'Bloom Optimized' image...

Android

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May 18, 2015

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Version/s: 5.0.2f1

When building application on a device, that has Adreno 3xx GPU model, UI images get corrupted when using 'Bloom Optimized' image eff... Read more

2
votes
Fixed

[Lightmapping] After building project with Continuous Baking on, lightma...

Global Illumination

-

May 17, 2015

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Version/s: 5.0.2f1

Steps to reproduce:1. Open attached project2. Open scene "Level_0" which is in folder "_Scenes"3. Notice that tab "Lighting" has "Co... Read more

0
votes
Postponed

[Deferred] Deferred rendering breaks Legacy Specular shaders, ignores Gl...

Shaders

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May 17, 2015

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Version/s: 5.1.0b5

How to reproduce: 1. Open attached project2. Open scene Scene.unity- Notice the extremely shiny object3. Switch rendering path to Fo... Read more

0
votes
Postponed

Camera Depth Normals Texture returns incorrect information

Camera

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May 16, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene Scenes/Testing1.unity- Scene contains a few cubes all configured with differ... Read more

1
votes
Won't Fix

Unity crashes on Unity::GameObject::IsActive when opening a scene

Asset Loading

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May 16, 2015

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Version/s: 5.0.2f1

Repro steps:1) Open attached project2) Open scene 'client'3) Editor crashes Additional information:From the editor log I can see, th... Read more

2
votes
Fixed

Scene view is still tinted in play mode when Navigation window is on

Scene/Game View

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May 16, 2015

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Version/s: 5.0.2p1

1. Set a clearly visible Playmode Tint colour2. Set '2 by 3' layout3. Enter play mode4. Observe that if the Navigation or Occlusion ... Read more

0
votes
Fixed

No warning for network attributes in non-NetworkBehaviour scripts

Networking

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May 15, 2015

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Version/s:

NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more

0
votes
Fixed

NetworkTransform does not autodetect CharacterController

Networking

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May 15, 2015

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Version/s:

When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more

0
votes
Fixed

SyncVars dont work with script inheritance

Networking

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May 15, 2015

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Version/s:

SyncVars dont work with script inheritance. The code generation for SyncVars does not take into account custom serialization functio... Read more

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