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Most Recent
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  • Most Recent
0
votes
Fixed

Chinese symbols are replaced with Japanese

iOS

-

Jun 06, 2014

-

Version/s: 4.3.4f1

To reproduce: 1) Download and open project 2) Build and run for iOS 3) Compare the texts shown on a device and in the editor game v... Read more

1
votes
Fixed

Masks don't render on device

iOS

-

Jun 05, 2014

-

Version/s: 4.5.0f6

To reproduce: 1) Download and open project 2) Run in editor and notice mask effect 3) Build and run for iOS 4) Notice that there's n... Read more

0
votes
Not Reproducible

Unity crashes when clicking on the InputField, stopping and playing the ...

UI

-

Jun 05, 2014

-

Version/s: 4.6.0b10

1. Open a new project 2. Create Text game object 3. Add 'InputField' component on it 4. Assign 'Text' script to a 'Text' field on th... Read more

0
votes
Not Reproducible

A sprite does not render

2D

-

Jun 05, 2014

-

Version/s: 5.0.0a11

To reproduce: 1. Open attached project 2. Drag in Ship or ShipSprite into the scene Expected result: Sprite shows Actual result it d... Read more

0
votes
Fixed

If you upgrade a project with Navigation agent Max Slope set to >60 you ...

AI

-

Jun 05, 2014

-

Version/s: 5.0.0a11

To reproduce: 1. Open the project from case 601887 2. Open navigation window 3. Open Bake settings Expected result: Max Slope either... Read more

0
votes
Fixed

Memory Used Total is 4GB (in 4.5 it was only 100mb)

Graphics - General

-

Jun 05, 2014

-

Version/s: 5.0.0a11

To reproduce: 1. Open attached project 2. Open Untitled scene 3. Enter play mode 4. Observe used memory in the Profiler Read more

4
votes
Fixed

[WP8] loading shaders takes a long time

WP8

-

Jun 05, 2014

-

Version/s: 4.5.0f6

To reproduce: 1. Open attached project (in an edit below). 2. Two buttons, to load fast scene (uses one shader) and slow scene (uses... Read more

0
votes
Fixed

API Updater fails to update references resolved through "duck typing"

Scripting

-

Jun 05, 2014

-

Version/s:

UnityScript can resolve members dynamically, for instance: var o = Instantiate(myPrefab); o.rigidbody.mass = 42.0; In this case th... Read more

0
votes
Fixed

Hierarchy with a lot of gameobjects causes editor lag

Editor - Other

-

Jun 05, 2014

-

Version/s: 4.5.0f6

To reproduce: 1. Open attached project 2. Open scene testlag. It contains a lot of gameobjects 3. Open up a few hierarchy windows (o... Read more

0
votes
Fixed

Scripting language does not change in material scripting reference

Docs - Scripting Reference

-

Jun 05, 2014

-

Version/s: 4.5.1f2

To reproduce: 1. Open http://docs.unity3d.com/ScriptReference/Material-ctor.html 2. Try to change the programming language. It a... Read more

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