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Getting a build error when building the project for iOS while the "Googl...
iOS application can not be built when the "Google Android Project" check-box is enabled in Android platform in the "Build Settings".... Read more
AssetDatabase.ImportAsset doesn't trigger custom AssetPostprocessors
To reproduce: 1) Download and open project 2) Right-click "new.test" in Assets and Reimport 3) Notice "Importing a .test file! Let'... Read more
"Set Native Size" on a disable uGUI image makes the image magenta
To reproduce: 1. Open attached project 2. Create a new scene 3. Create a new uGUI image 4. Set it's Source image to "Paper - Tile 25... Read more
created a canvas, strange lines are extending the canvas
To reproduce: 1. Create a canvas 2. Scroll around the scene Expected result: Everything looks properly Actual result: Strange lines ... Read more
In the eventsystem inspector select, under 'submit keys', the element me...
1. load and run a scene with gui elements in it 2. event system will appear in hierarchy. Click and go to inspector 3. under 'submit... Read more
Dragging prefabs into a scene does not create canvas
To reproduce: 1. Create a new project 2. Create a toggle 3. Drag the game object to the project view so a prefab is created 4. Delet... Read more
2D sceneview is changed automatically to 3d when changing window layout
1. make scene view 2d 2. change layout to anything via the built in layout option result: sceneview is changed to 3d Read more
When zooming out from button the rectform handles doesn't disappear
1. create uGUI button in scene 2. make sure rectform handles are visible 3. zoom out and you'll see that ghost zoomout circle appear... Read more
Opened 4.6b6 for the first time after installation and get pop error abo...
1. install 4.6b6 on windows from: http://teamcity.unity3d.com/viewLog.html?buildId=697722&tab=artifacts&buildTypeId=bt3886 2. when i... Read more
Pressing the sleep button repeatedly then resuming a running game will c...
Reproduced on: Amazon KindleFire HD 7" (KFTT, 2nd generation) with Android 4.0.3 Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window