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0
votes
Fixed

Tiling cannot be set independently for Main and Secondary Maps

Shaders

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Dec 12, 2014

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Version/s: 5.0.0b17

For the Standard shader you used to be able to set different tiling values for Main Maps and Secondary Maps. Using Unity 5.0 beta 1... Read more

0
votes
Fixed

[Reflection Probes] Reflections show skybox from another scene

Global Illumination

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Dec 12, 2014

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Version/s: 5.0.0b16

In a project with several scenes, sometimes default reflections and/or baked reflection probes use the skybox from one of the other ... Read more

0
votes
Duplicate

[2D] Black border appears when using "Sprites/Diffuse" shader on 5.0

Shaders

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Dec 12, 2014

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Version/s: 5.0.0b15

Steps to reproduce: 1. Create new Unity project 2. Import 2D sprite 3. Create a game object using the imported sprite 4. Create new... Read more

0
votes
Fixed

When audio clip is set to Load In Background project crashes on android ...

Android

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Dec 12, 2014

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Version/s:

The Android player crashes when trying to play a sound clip with Load In Background checked. The LogCat appears to print "pthread_cr... Read more

0
votes
Fixed

[WebPlayer] RenderTexture on GuiTexture is not rendered on Firefox 34 o...

Webplayer

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Dec 11, 2014

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Version/s: 4.5.4f1

Steps to reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. It has RenderTexture on GUITexture 4. Build on ... Read more

50
votes
Not Reproducible

Android crash: Fatal signal 11 (SIGSEGV) on some devices

Android

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Dec 11, 2014

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Version/s: 4.6.0f3

On a small number of Android devices app crashes having exhibited very strange behaviour. The behaviour can vary but the result is (... Read more

0
votes
Won't Fix

Cube is shaking when moving in shadow

Shadows/Lights

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Dec 11, 2014

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Version/s: 5.0.0b17

Cube is shaking when moving in shadow 2) How can we reproduce it using the example you attached 1 Open attached project 2 Open scen... Read more

2
votes
By Design

UI button retains its Highlighted color after clicking it

UI

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Dec 11, 2014

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Version/s: 5.0.0b17

1. Open attached project > scene 1 2. Run 3. Click 'Button' or 'Text Btn' 4. Move mouse away from the object ---> Buttons remain col... Read more

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